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  1. NightStroke

    If I wanted to make addons...

    If my firefall veterans remember, the add-on community was quite active. I wasn't big on coding back then but really wanted to make stuff. Now, with the game in its inception, I think this would be an awesome opportunity to begin coding omniframe ideas that we'd all love to see. I'd love to...
  2. NightStroke

    Suggestion: Firefall Omnimek Skin (Drawing Included!)

    One of the things I loved the most about Firefall was the art style, especially with the battleframes: they were bulky but smooth, and the glowing parts mixed very well with warpaints. As a throwback to Firefall, I'd really like to see an omnimek designed in the style of Firefall. Above is my...
  3. NightStroke

    LEAK: Quadruped Omnimek design

    Happy April Fools day everyone, have a good one as we wait for Em8er!
  4. NightStroke

    Weapon Idea and Sketch: The Mag-Harpoon, a Mobility weapon for Snipers/Archers

    In firefall, it was hard to get that awesome feeling of verticality as a sniper(unless you make the case that the tiger claw was a sniper). With this weapon idea, I'd hope to grant that sense of movement while still maintaining essential aspects of sniper gameplay. This is the Mag-Harpoon It...
  5. NightStroke

    Could we have a simple "Phase Shift" for OWPvP?

    I know the intention is that the game wouldn't have PvP, but for those of us who really enjoy high-mobility OWPvP, Ember would be an awesome place to include it. Adding pvp wouldn't take extra effort, and the main thing that would have to change is the way squads/platoons work. Basically, I'm...
  6. NightStroke

    Add More Illuminated Parts/Reactor Lights to the Omnimek(Art Edit Included)

    I originally put this in the hard-driver omnimek art update, decided to put it here for more visibility: "My only wish with the omniframe is that there are more lights/glowing parts added to the frame. Something firefall did well was combine bulk with reactor lights, something that looked...
  7. NightStroke

    In the 1st playable mockup, what should the default loadout be?

    Pick 1 weapon(primary fire and alt-fire), 3 abilities; If these four items were the only loadout options in the first playable mockup, what should they be? Remember that the gameplay in the mockup has to look unique and fun to grab the attention of potential kickstarter funders. My loadout...
  8. NightStroke

    Rationale behind Weaknesses/Resistances to Damage Types?

    This is mostly a reaction to stuff I have been hearing come up in comments on threads around here. People repeatedly suggest the idea of a damage system similar to Warframe, where there are certain types of health and damage types that are better or worse against those health types. (E.g. Fire...
  9. NightStroke

    What Biome would you like the first map to be?

    This is more of a visual than geometry oriented question, but what biome would you like the first map to be? You can still have all the physical features you want(floating mountains from avatar? Go ahead!), but this is a question of visual style(assume for now you can only pick one) ALL OF...
  10. NightStroke

    Poll: Customization through Crafting Resources or Modules?

    I just want to know what you guys would prefer for this game; Crafting Resources would be the customization system seen in any pre-1.0 firefall. This means the quality/type of resources one puts into their gear while crafting determines the stats and attributes of their weapon. Modules would...
  11. NightStroke

    Concern about Business Model: Episodic Expansions

    "Business Model - Pay once, no subscription Should we reach the final game creation and shipping moment, the game will be sold at the higher end of Indie games. Pay once, no subscription fee. Pay for episodic expansions. In-game store with cosmetics and convenience, but not power."(from the...
  12. NightStroke

    Discussion: Energy/Mana, Cooldowns, or something else?

    Since we are going to have abilities in this game, what would be your preferred way of preventing ability spam? Since abilities tend to be more powerful than the gunplay itself, we don't want the game to turn into an ability spam fest. Does it matter? Do we really need to prevent players from...
  13. NightStroke

    Extra Credit Firefall Special Videos: Stuff to keep in mind

    Take notes people. What people liked about Firefall's original concept(they talk about F2P so idk) "Staged Content" The biggest selling point but the greatest danger of Firefall's idea The next one is about the story so I'm not sure how relevant it is, but two notes: vibrant color...
  14. NightStroke

    Suggestion for Omniframe "Class" System: Combing the Tech Tree with Limitless Choice

    First off, I couldn't really figure out what to call this. It isn't a class system because there is no actual limitation on what any player can equip. Whatever, let's just get into it. There are FIVE archetypes; You all know these as the recon, engineer, biotech, dreadnaught, and assault. There...
  15. NightStroke

    NightStroke's Sketchbook

    Newest art! Whenever I get excited about a game and the ideas behind it, I usually draw stuff from either concept or notion. My first entry is my design of the omniframe, based on Kern's description of the mini-mech that Kern describes it as in the discord channel.The idea is that the omniframe...
  16. NightStroke

    Thoughts on Turret-based items and Healers?

    I just want to know if you guys think they fit into Ember. In my opinion, turret-based classes are really difficult to balance between under and overpowered, and healers often get overpowered to account for solo play. What should the diversity of "classes" look like to you(I know the game will...