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  1. Grummz

    Feedback thread for the Tsi-Hu Demo Build (TsuHuRnDv6)

    Thanks Sy! Good feedback! I'm not so concerned about the dodge as its only meant to be played from a stop (when AI is controlling it). How were the animations themselves? Also, I believe its possible to test the flinches but I forget the key.
  2. Grummz

    Chief Chat "CLAIM STAKES 2" VOD - 8/05/2022 (Builds v1.3.1 and v1.3.2)

    I think you should build MEK-A (automated) like SCVs to do the work on your claimstake.
  3. Grummz

    Chief Chat "CLAIM STAKES 2" VOD - 8/05/2022 (Builds v1.3.1 and v1.3.2)

    I had no idea they were planning this, but FFXIV just released claimstakes for all subscribers, complete with farming (which I was planning on). It's the most popular feature and the servers getting full.
  4. Grummz

    Chief Chat "CLAIM STAKES 2" VOD - 8/05/2022 (Builds v1.3.1 and v1.3.2)

    The claimstakes idea is taking on a more tangible shape because of forum and Discord feedback. What started as an exercise of the imagination left a lot of unanswered questions which were voiced here. That's a good thing. In game development, the team will often toss out ideas to each other to...
  5. Grummz

    Chief Chat "CLAIM STAKES" VOD - 7/28/2022 - BIG REVEALS!

    I think that's right: - Balance crafters vs action - Keep action focus (people seem to think its a buliding game now in isolation. Not the intent) - Hook a wider audience. The key problems to solve with Firefall: - No closed loop. Thumping and then what? Coasting between 3 dynamic events? -...
  6. Grummz

    Lore and theme clarification

    Cowboys and rugged individualism is always how the lore was intended. I had in mind how the farmers of Israel had to band together an militarize eventually. Blended with a healthy dose of Heinlein and TANSTAFL. In the novel there are different houses and factions.
  7. Grummz

    Chief Chat "CLAIM STAKES" VOD - 7/28/2022 - BIG REVEALS!

    Claimstakes will likely come after KS, btw.
  8. Grummz

    Chief Chat "CLAIM STAKES" VOD - 7/28/2022 - BIG REVEALS!

    BTW it was 30 mins to first thumping in Firefall if you were a newbie. Perspective is good. Also, you will start in home with many other players around you. That is the first thing you see.
  9. Grummz

    Chief Chat "CLAIM STAKES" VOD - 7/28/2022 - BIG REVEALS!

    Progressive claimstakes would be good. Because we don't want a lot of abandoned ones by new players who decide the game is not for them. A temporary starting one might be the way to go. And bigger ones , or combining them for guilds.
  10. Grummz

    Chief Chat "CLAIM STAKES" VOD - 7/28/2022 - BIG REVEALS!

    More feedback tuning: Will start with light frame as default and weapons.
  11. Grummz

    Chief Chat "CLAIM STAKES" VOD - 7/28/2022 - BIG REVEALS!

    Additional takeaway: Don't make me have to build my buildings piece by piece and spend forever in my claimstake zone. Noted: Prefabs will be available from start to just slap down. Build from scratch will be an advanced option.
  12. Grummz

    Chief Chat "CLAIM STAKES" VOD - 7/28/2022 - BIG REVEALS!

    Bottom line...we need to make sure we get to the pew-pew multiplayer core that makes Firefall, Firefall. Time to thumping, 10 mins Time to multiplayer main zone, 30 mins. Noted.
  13. Grummz

    Chief Chat "CLAIM STAKES" VOD - 7/28/2022 - BIG REVEALS!

    This. It's about leveraging player content to drive the world and benefit the community at large. It only takes a handful of good creators to provide benefit to everyone else. How do we leverage this and make it an amazing content machine? That's the correct path.
  14. Grummz

    Chief Chat "CLAIM STAKES" VOD - 7/28/2022 - BIG REVEALS!

    We had a Spicy chief chat about this 2 hours ago. I'll be summarizing my thoughts over the course of these few days.
  15. Grummz

    New Em-8er Build: Visual Overhaul! 7/7/2022 (Build v1.0 , v1.2, and v1.2.1)

    So just to be clear, the US server is spawning enemies but Pacific is not?
  16. Grummz

    New Em-8er Build: Visual Overhaul! 7/7/2022 (Build v1.0 , v1.2, and v1.2.1)

    Hi! The Copa map on Unreal 4 does not have the THMPR encounter with Tsi-Hu. To play that you need the visual update Unreal 5 build available to Newcomer and M3 backers.
  17. Grummz

    New Em-8er Build: Visual Overhaul! 7/7/2022 (Build v1.0 , v1.2, and v1.2.1)

    Thank you for the feedback. We've deployed a new build that should fix the spawning issue and THMPR recall issue among others. As per Harry: Fixed: all mouse sensitivity settings not applying on start mouse sensitivity clamping to 0 to 1 range, with no effect beyond 1 Deepstrike falling...