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  1. Grummz

    Very skeptical

    Em-8ER is not an MMO, it is also not Firefall, but it does take Firefall's spirit to heart by focusing on ONE aspect that was fun (yet underdeveloped by that game). Em-8ER is a game where you can jump in and fight invasions by the AI controlled Tsi-Hu. To counter invasions, you need to gather...
  2. Grummz

    Em-8ER Video Update #2

    Here we are! The second video update for Em-8ER!
  3. Grummz

    Orbital Comm PvP Recreated in UE4

    Nice job! :)
  4. Grummz

    Em-8ER Video Update #1

    Here we go, the 1st video update for Em-8ER, detailing the progress made on the Omniframe, human models and music! Now live on Youtube!
  5. Grummz

    Friday Update - Calm Before A Flurry of Activity

    There is quite a bit happening behind the scenes here. Modelers are texturing, modeling. Riggers are rigging, web devs are deving, Unreal blueprints are being made, etc. As we get busy, we sometimes fall behind on updates. Since deciding to move to a video format, the process of making the...
  6. Grummz

    A few updates

    Hi everyone. We ran out of time to shoot video last Sunday, so we are shooting a video update this Sunday for posting next week. Just wanted to let everyone know. Playable mockup is going slower than we wanted, but there hasn't been any redesign. We did modify the Omniframe based on all the...
  7. Grummz

    A few updates

    We didn’t post a Friday update last week, but I thought I would pop in and let you know what we’ve been up to. A lot of game development is tedious and unexciting. We are doing a lot of clean up. I cleaned up project directories and Unreal builds. Alejandro has been cleaning up and prepping the...
  8. Grummz

    Friday Update - Omniframe Tweaks Done

    An action shot by Tommaso as a gift to you all :)
  9. Grummz

    Friday Update - Omniframe Tweaks Done

    Thanks for all the great responses. It seems to be regarded by a large number of respondents here (and on Twitter) as a vast improvement, while some have some caveats. So a few points: 1) The omniframe renders are wide angle and lower to the ground. This makes some parts in the back (like the...
  10. Grummz

    Friday Update - Omniframe Tweaks Done

    The engine pods are still prominent. You are just seeing it from a "below" angle so you don't see them. The wings are also promiment. Once we add the "hunched" pose I believe the look will improve for you.
  11. Grummz

    Friday Update - Omniframe Tweaks Done

    Okay...so I've been working with Tommaso on tweaking the Omniframe Mk I to improve the design based on the feedback you gave us. The majority of you wanted us to tweak the original frame rather than create the Mk II, which some of you felt was more generic and less mech-like. After exchanging...
  12. Grummz

    Friday Update - Omniframe Tweaks in Progress

    Hi everyone. I don't have any visuals to share, but we've spend the entire week with iterations, revisions, and tweaks to the Omniframe. Based on your heartfelt feedback, we decided to keep the original Mk I design, but with vast improvements. It's starting to look A LOT better. Tommaso and I...
  13. Grummz

    Forum Titles and 3D Printer Files

    Max Kahunas get a painted version of the 3D printout, which I am finishing this weekend and shipping out next week. I understand Kahunas want a non painted version too. Happy to do this, but they will be printed and shipped after the painted ones. Thanks!
  14. Grummz

    IMPORTANT: Omniframe Mk II

    This is exactly why we can't do the Mk I and Mk II at the same time. The design has to be similar enough to share animations and a rig.
  15. Grummz

    IMPORTANT: Omniframe Mk II

    Good morning, everyone! Thank you for all the excellent feedback! I really love how the community has engaged this idea. We're going to first try a tweak of the Omniframe Mk I. Tommaso and I are jiggering the design and will post a result as soon as we've got an iteration of the small tweaks...
  16. Grummz

    IMPORTANT: Omniframe Mk II

    Soooo....after getting the Omniframe modeled, I had concerns about the look not holding up as well as the other designs of the game. I also had concerns with the Omniframe and THMPR looking very different from each other. So I took a big breath and sat down with Tommaso to do a Mk II version of...
  17. Grummz

    Friday Update! December Recap!

    Thanks for all the great comments. I have an important post coming up in the next hour. Please check the forums, I need your input!
  18. Grummz

    Friday Update! December Recap!

    We posted our update in blog form this time! https://em8er.com/em-8er-december-recap/
  19. Grummz

    Friday Update - Dec 1

    Hey everyone. Its been real slow around the holidays still, and one of our modelers is shifting jobs (which will make him more available for Em-8ER). Don't have too much of an update this week, but we continue to make some progress. The Kaiju model has its orthographic drawing done and Joe is...
  20. Grummz

    Short Holiday Update - Thanksgiving Week

    We admit it...we've been visiting family and stuffing our faces this week. But not all of us live in the US and Alejandro has been working on the rough blockout for the Kaiju model. This is the Kaiju that fights the THMPR in our planned encounter. Keep in mind its pretty rough right now and...