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  1. Ronyn

    Ah you noticed the invasion attempt eh? Thanks for the appreciation my man.

    Ah you noticed the invasion attempt eh? Thanks for the appreciation my man.
  2. Ronyn

    Happy Birthday!

    Happy Birthday!
  3. Ronyn

    Old, overlooked firefall idea: In-depth tuning

    Gentleman, In design meetings, there is often a sort of, distance, between the "high concept" direction, version of an idea and the actionable, step-by-step work required to make the idea's happen. Within that distance, much can get lost or misunderstood between people. Those speaking in high...
  4. Ronyn

    Happy Birthday!

    Happy Birthday!
  5. Ronyn

    Old, overlooked firefall idea: In-depth tuning

    I understand where youre coming from, I definitely agree that the relationship between what the player can do and what the world requests of them is the right way to look at this. I would say he is talking about the various interactions that can occur when certain mechanics interact within a...
  6. Ronyn

    Old, overlooked firefall idea: In-depth tuning

    @Mk_6 When I can, I get to help people understand what kind of game we are making here. That, of course, is limited to information that is publicly available. Which is limited right now, so what I can say is limited. Such is the nature of things. Ultimately I'm here to interact with the...
  7. Ronyn

    Old, overlooked firefall idea: In-depth tuning

    That statement, in itself, is fine. Still, what happened happened. When the idea of a hunter having hunting/tracking abilities were brought up, you immediately placed them in the "going from A to B/non-combat" section(even after my post with practical examples). Yet they aren't necessarily just...
  8. Ronyn

    Does mark still need a rigger.

    Hey there, I'll make sure he see's this. If he decides there is something to discuss he will contact you from there.
  9. Ronyn

    Old, overlooked firefall idea: In-depth tuning

    There is a whole conversation about what skill is meant to entail for one game to another, as well as the different types of reward-for-skillful-acts systems that can be employed. But that discussion is for another time and place. Well it is and it isn't. Are you saying that combat is just...
  10. Ronyn

    Melee combat

    Lol. Oh Joe. Well, the term "air combat" is pretty vague. Like I mentioned, most jet pack heavy shooters have a basic melee attack that you can still activate in mid air. In fact, just about every shooter has a basic melee attack, and it can still be activated when in mid air. Technically that...
  11. Ronyn

    Melee combat

    What is it you recall him saying wasn't going to happen exactly?
  12. Ronyn

    Melee combat

    @TankHunter678 There is far more to the enigmatic tsihu than what is currently revealed. Also, the current plan/goal for melee in Em-8er is to go beyond just a basic melee attack, and beyond what firefall eventually did. In what form that takes is to be decided. On the question of Ariel melee...
  13. Ronyn

    Old, overlooked firefall idea: In-depth tuning

    Ah yes. These are the kind of creativity meets functionality style ideas that I like to read about and pass up the chain. While it's true that old-school shooters that feature nothing but weapons and movement are capable of things like team coordination, intelligent gameplay, and satisfying...
  14. Ronyn

    Old, overlooked firefall idea: In-depth tuning

    As I said, this is probably an issue of how we choose to describe a thing rather than any disagreement of what is actually involved. My main concern is that the designer makes it a point to actively seek out greater variety in combat actions, actively seek out deeper expressions of a role or...
  15. Ronyn

    Old, overlooked firefall idea: In-depth tuning

    Indeed, I agree. I am glad I understood you correctly.
  16. Ronyn

    Old, overlooked firefall idea: In-depth tuning

    "Remain related to", absolutely. "Core function", well the choice in term is one way to describe it. My concern is whether or not looking at combat through the lens of " it all boils down to damage in/out" will result in missing the true potential relevance of other factors. Case in point-...
  17. Ronyn

    Analogue Stuff :D

    These are fun.
  18. Ronyn

    Old, overlooked firefall idea: In-depth tuning

    To be clear, I didn't suggest any sort of "non-combat combat", I suggested two things. The first one was a different way of communicating the idea of what is core to combat and an intent to make classes varied in more ways than just the damage they do. As I expressed to Beeman, I don't think he...
  19. Ronyn

    Old, overlooked firefall idea: In-depth tuning

    This is probably an issue of how we choose to describe a thing rather than any disagreement of what is actually involved. I would not use the statement that combat "boils down" to the following: "How long can you stay alive for, while still completing the objective." As I said before, I would...
  20. Ronyn

    Let's talk Abilities

    Just to avoid any confusion on expectations, we are not basing any design decisions on what is standard or proper in an MMO. That is very important to note. We call Ember a Massive Planetary Wargame for the sake of clarity on what we are looking to make. With that said I can say that player...