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  1. Ronyn

    Melee combat

    The plan is for Ember to have a relevant melee component. Exactly how and in what form are yet to be decided. It is intended to be more than firefall's was to say the least. Personally I am a fan of melee combat in high flying shooter games in the rare cases where it is done well.
  2. Ronyn

    NightStroke's Sketchbook

    here and here are his latest works.
  3. Ronyn

    Milestone 2 is NOW LIVE!

    We broke 22 K! Where is the hug button on this computer?....I love you guys.
  4. Ronyn

    Old, overlooked firefall idea: In-depth tuning

    Sounds fun. --------------------------------------------------- This is an example of a specific set of preferences. It is how this player wants to experience the game. Now if a heavy armored, slow moving, rapid fire weapon build was inherently more effective it isn't necessarily going to make...
  5. Ronyn

    Old, overlooked firefall idea: In-depth tuning

    What daynen is referencing is correct. Conceptually, horizontal options are what define the differences between roles and playstyles. Do you build for heavy armor and high impact? Do you build for high speed and rapid fire? These are different directions that should not be inherently better than...
  6. Ronyn

    In the 1st playable mockup, what should the default loadout be?

    I'm going to simply wait until it's playable to discuss whether that statement is reductive or not. I believe the mock up will be able to distingish itself. We are going for the same general idea only way better. Heh
  7. Ronyn

    Hey there. As you noticed in the thread about missing titles, the titles from each campaign are...

    Hey there. As you noticed in the thread about missing titles, the titles from each campaign are given at the end of each campaign. We will take care of you. :-)
  8. Ronyn

    In the 1st playable mockup, what should the default loadout be?

    Firefall's thumper encounter and Ember's THMPR encounter are going to be different experiences to one degree or another.
  9. Ronyn

    In the 1st playable mockup, what should the default loadout be?

    The term "mock up" leaves a certain amount of leeway in it's meaning. That in mind it can be tricky to follow it's implications to a point of clarity. The particular version of a mock up we will see for Ember is described here- " The ultimate goal of the current milestones is to build what we...
  10. Ronyn

    Old, overlooked firefall idea: In-depth tuning

    @203 I like the direction that youre thinking in here. There will be some small amount of vertical growth up from stock gear. Though it will be minimal in the grand scheme and the focus will primarily be on choice and trade-offs.
  11. Ronyn

    Was my Friday surprise not interesting enough? lol

    Was my Friday surprise not interesting enough? lol
  12. Ronyn

    Developer Insight - Joe Solo

    Let's see a round of applause for JoeSolo who gave some wonderfully detailed responses.
  13. Ronyn

    Omniframe Hard Driver Mode - NEW art

    now now....let's give it more time before we call out a snowball effect. The suggestions and those making them have been expressing these requests for a while now.
  14. Ronyn

    Developer Insight - Joe Solo

    Greetings Reapers, today we have the very first in a series of interviews called Developer insights. In this blog I will be speaking with various people from the gaming industry. Picking their brain a little bit about what they do and how they do it. Today I am pleased to announce that we have...