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  1. Ronyn

    Some of the Top things that pushed me out of FF

    That's the same way actually. WOW and EVE are too extremely different directions to take an economy in, trying to do both simultaneously will only serve to split the games direction in two. Such a thing splits both the various developers goals and the communities expectations apart as well. It's...
  2. Ronyn

    Some of the Top things that pushed me out of FF

    What went right and wrong with Firefall and the community at the time is a hard thing to put into words. So I won't try to here. I will only say that the Em-8ER community has inherited some of the baggage/disappointment along with the hope/joy that firefall's community had. That said, we have to...
  3. Ronyn

    Some of the Top things that pushed me out of FF

    lol. I understand the sentiment, though in all fairness folks have every reason to be particular about how economic models with durability are handled. It can range from being a small thing in the background to being something you have to be very aware of most of the time. Depending on ones...
  4. Ronyn

    Some of the Top things that pushed me out of FF

    Those many concerns, while valid in the general sense, all operate under the assumption that pitching in to group goals would have no direct and personal reward (immediate, persistent and/or long term) for each player who actually participates. As if pitching in and not pitching in offer the...
  5. Ronyn

    Some of the Top things that pushed me out of FF

    It is interesting to examine the various alternatives/methods that can be used. As I mentioned earlier, decay is only a certain form of item destruction. For example a game might have gear that never decay's from use or time, nor does it need repair but it will break completely upon death...
  6. Ronyn

    Some of the Top things that pushed me out of FF

    Let me first clarify something. Item destruction is a broad term for the many ways in which items can be destroyed. Decay is a specific version of that, a way that items can loose durability and eventually be destroyed. This is an important distinction. It's the difference between the economic...
  7. Ronyn

    In game economies

    Very little has been revealed about Em-8ER's potential economic model up to now. Other than knowing that the game's progression system will revolve around collecting resources and crafting, not much has been said. I am not certain when Grummz will ready to talk about that aspect of the game. It...
  8. Ronyn

    Some of the Top things that pushed me out of FF

    Again, interesting line of thinking but good or bad it may not even be applicable to Em-8ER's systems. We shall see. There was a lot involved in firefall's 06 to 09 economic model. It went well beyond the simple question of acquiring enough resources in the time before something broke, as there...
  9. Ronyn

    Some of the Top things that pushed me out of FF

    I'm going to have to re-organize the way those questions are presented to answer then correctly. Also I'm going to put my response in a spoiler tag to save space. Just click on it to read. That remains a contested point.
  10. Ronyn

    Some of the Top things that pushed me out of FF

    For what it's worth, yes, there are indeed all kinds of resource sinks, repair costs would be just one of many. But hold on with that train of thought. That is a different issue. In that section of my earlier post I wrote to you I wasn't referencing player death/repair costs potential value as a...
  11. Ronyn

    Happy holiday to all of you. Even though not everyone celebrates this one.

    Daaawww you big softy. We are thankful for joe!
  12. Ronyn

    Nostalrius Dev, Etiakor, Joins Em-8ER as Lead Server Programmer

    I hear ya man. No bullshitting from us.
  13. Ronyn

    Some of the Top things that pushed me out of FF

    As I mentioned before, durability doesn't always mean gear will break. We need to keep the distinction on that clear. It's certainly ok not to like either form, I just want us all to have a clear picture of it. @ToorimaKun Luckily that we are very aware of firefall's controversial version of...
  14. Ronyn

    Forum URL updated, Google/Facebook/Twitter Integration fixed

    Every time I see this all I think of is...
  15. Ronyn

    Game mechanics

    This is a completely unrelated subject to PVP. Let's not cross the wires here.
  16. Ronyn

    Game mechanics

    Essentially, all that "MMO" means is that there is a game where a-lot-of-players-do-stuff-in-an-open-world. So is Em-8ER going to be a game where a-lot-of-players-do-stuff-in-an-open-world? Absolutely. However the reality is that there is a difference between what words technically mean compared...
  17. Ronyn

    Some of the Top things that pushed me out of FF

    Yes, in a sense. You would prefer no punishment for dying? This digs into two different subjects. I'll avoid getting into what role options there can be in an action game and instead focus on the end point. Try not to think of it as "always slowly dying", as you have every ability to prevent...
  18. Ronyn

    Nostalrius Dev, Etiakor, Joins Em-8ER as Lead Server Programmer

    I appreciate that. Luckily the marketing arm of the Em-8ER team is very aware of what went wrong with the presentation-to-product problems of NMS, and we understand how to avoid it.
  19. Ronyn

    Some of the Top things that pushed me out of FF

    :). So youre saying that you were personally fine with the durability to the point of permanent breakage on firefall? Interesting. If the concern is a repair system taking up valuable time, that could potentially be addressed. In some games, the repair system does not require that the player...