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  1. Ronyn

    Some of the Top things that pushed me out of FF

    I pointed out that progression doesn't need to be infinite for there to be power creep. I didn't say there will always be some form of power creep. That's a form of vertical progression. Do you consider vertical progression and power creep the same thing? The definition I use- The "Why" is...
  2. Ronyn

    Some of the Top things that pushed me out of FF

    Ok. So you acknowledge that power creep can exist even if there is a limit on the vertical power increase. There is a reason I'm asking questions instead of just providing answers. For what it's worth, one solution is already part of the discussion. Scaling. Another solution would be dynamic...
  3. Ronyn

    Some of the Top things that pushed me out of FF

    Even in games where you only get so much stronger than you started, early levels can still be made irrelevant. Is that not still power creep? What exactly would be wrong with getting stronger and stronger unless it makes old content useless and/or too easy? Why is scaling an insult to gamers?
  4. Ronyn

    Some of the Top things that pushed me out of FF

    That's not exactly what I said. It's more that item degradation does not inherently damper power creep, as it depends on how it is applied. It's also that power creep can be dampened other ways as well. Ultimately, the goal is to keep all areas of the game relevant to the player. If that is...
  5. Ronyn

    Some of the Top things that pushed me out of FF

    I always thought you were pretty cool man. I think you have some fascinating game related ideas. I only seek to help out with some of the details because I feel you have real potential. Also, you have a ton of passion about this stuff. That is definitely needed.
  6. Ronyn

    Some of the Top things that pushed me out of FF

    But we didn't disagree on that. See what I mean? Which I have said, more than once, that was a good idea worth looking into. Moreover I suggested that what we are doing in Em-8ER with things like vehicles is a consumable system of a sort. Which, I believe, does something very similar to your...
  7. Ronyn

    Some of the Top things that pushed me out of FF

    lol. You crack me up. No matter what kind of stuff can be destroyed, there is a way to make it feel reasonable or unreasonable. We definitely don't want it to feel like you're focused more on cost to gain ratio than actually fighting the battle. We arent looking at having destroyable frames...
  8. Ronyn

    Some of the Top things that pushed me out of FF

    It's not a matter of agreeing to disagree, it's a matter of understanding what is at play. There is a lot of merit in this specific idea. I want to say again, on a battlefield where there is more than just what the player wears and/or carries, there is more to spend resources on than just...
  9. Ronyn

    Some of the Top things that pushed me out of FF

    I'm familiar with that theory. I'd love to see some other game, somewhere do that someday. I have yet to run across one myself. Wait. What? I never suggested that Em-8ER doesn't have direct goals for players to go after. In fact, I said that such things are needed and that I look forward to...
  10. Ronyn

    Some of the Top things that pushed me out of FF

    Letting people focus their playtime on the types of missions they personally enjoy is definitely part of the goal for Em-8ER. The world being more akin to a real ecosystem in some sense where different places yield different challenges and rewards has merit. As for how Em-8ER will handle rewards...
  11. Ronyn

    Some of the Top things that pushed me out of FF

    If by grind you mean something to chase, I would agree that players generally need things to keep on chasing. If by treadmill you mean a reason to do the same missions/zones/areas repeatedly, I would agree that there should to be systems in place to keep areas relevant to the player. So I think...
  12. Ronyn

    Some of the Top things that pushed me out of FF

    Em-8ER isn't an MMO, though I don't believe that binge issues only exist with the mmo genre, so those concerns remain relevant. Still, we have to seek out the positive reinforcement version of averting that behavior whenever possible. As I mentioned before, I think your gem idea does a...
  13. Ronyn

    Some of the Top things that pushed me out of FF

    No one is arguing against the need of sinks, the question is only about what those sinks should be. Moreover, there is some question of where sinks fit in to making playtime feel valuable to players. I remember what happened when it was removed, I also remember what happened when it was added...