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  1. zabernat#1238

    Player relationships with NPCs

    I believe there is room for that in the far future, especially if there is allowance for player-developed mods to explore features specific players want to see
  2. zabernat#1238

    Player relationships with NPCs

    I don’t expect that much functionality in npcs, at least not initially. The most I expect would be a storyline and set characters we interact with and a small npc relationship system. My hope really is to have multi-characters per account and be able to create relationship dialog between my them.
  3. zabernat#1238

    Player relationships with NPCs

    I would love to see NPC relationships in-game, or potentially be able to make multiple characters and interact with them in a claim stake setting.
  4. zabernat#1238

    State of the Lore

    Side note, I am extremely interested in the larger purpose of the Enshigi for Crixa as they pose massive implications for the future of space-faring humanity. And will love hearing more about them especially in novel or future story form.
  5. zabernat#1238

    State of the Lore

    I expect that the Enshigi will have some contact in the the course of game expansions if they don’t already.
  6. zabernat#1238

    State of the Lore

    The Enshigi - who are they and why do we hear about them a ton in lore despite expecting them to not be playable or even in the game?
  7. zabernat#1238

    Discussion - The Skin Toggle Button

    Am I happy at least that the team is not waffling on this aspect of the game. It obviously sparks frustration so at least we know where the team stands and can position ourselves based on their final decision rather than battling in the comments in hopes of swaying them.
  8. zabernat#1238

    Discussion - The Skin Toggle Button

    I know this conversation basically started via someone hating on the notion of waifus in game. I’m really confused at the notion of wanting less attractive character options in the game, there are tons of games with bland and otherwise unappealing characters. That being said, I am also...
  9. zabernat#1238

    State of the Lore

    I would like to at least be able to see character creator for humans in game and give thoughts on it before the game launches. I’m hopeful we see something after the kickstarter if not before. Also, character creator options make the subscriber skins feel a lot more real if one or more of those...
  10. zabernat#1238

    Multi-classing

    Discussing the meta will inevitably happen when choices exist in my opinion. In a game like Skyrim, the strongest armors are all obvious, spells have a highest level in their type, and you really cannot alter them much without mods. There is no meta aside from whatever has the highest stats by...
  11. zabernat#1238

    Multi-classing

    I do like the ideas but just disagree at least for the initial game launch, I would rather see those development resources devoted to MEKs with pilots becoming more important at a later date unless the game is meant to drop with a full single player main story or something.
  12. zabernat#1238

    Multi-classing

    I don’t want to rain on your parade or anything but, in my opinion, the game design thus far definitely lends itself to focusing stats and build related concerns solely to MEKs rather than the pilots. In a pure rpg you could have both but the MEK design will inevitably suffer when balance...
  13. zabernat#1238

    State of the Lore

    Appearance profiles definitely are not something I’ve seen discussed. I am extremely curious about what the character creator will look like.
  14. zabernat#1238

    Multi-classing

    I think I understand what you’re getting at. We may see a bit more of what versatility will be offered by the final game when the vertical slice of the game has been developed but I do think what you’re asking about has the potential to appear in the final game. Have you posted your frame ideas...
  15. zabernat#1238

    Multi-classing

    The frames as described are likely to be the primary driver of class in-game. In other words, some are going to be melee, ranged, “techno- mage”, or some sort of hybrid that has the ability to accomplish multiple archetypes similar to multiclass.
  16. zabernat#1238

    Here's a vote for changes to Omniframes

    Is this the sort of “frame” we need for seeing skins? I would absolutely use this despite the lack of frame.
  17. zabernat#1238

    State of the Lore

    Technically all known sentient beings in the universe of Crixa are human aside from the Tsi-Hu, including the Enshigi.
  18. zabernat#1238

    State of the Lore

    Question about the “variations of humanity”: At the time the game releases, reference has been made to humanity having enough variation from the 28 major colonies spread across space, do we know of variations aside from the Feli and are there names for them?
  19. zabernat#1238

    State of the Lore

    I recently finished reading through the entire novel and have brushed up on the other official documents and wanted to start chronicling lore as I understand it and talk about what I like and dislike about it. Everyone and anyone are welcome to chime in. Side note, whoever wrote the novel this...
  20. zabernat#1238

    Crixa RPG - Under Development!

    When I say it doesn’t appear that we will see Kaiju, I’m referring to this paragraph: “While they have discovered no sentient life, humans found many planets teeming with strange flora and fauna. The possibility of finding new creatures and life beyond the D-Gates is also a constant source of...