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  1. MattHunX

    What about quests?

    What could be done to make enemies predictable as little as possible, though? (Don't mean their attacks and telegraphing, the latter's fine.) During jobs and events. What I mean by e.g.: randomizing spawn-locations is that players wouldn't be able to exploit and spam lingering AoE abilities...
  2. MattHunX

    Gliding - Should our Mechs need pads, at all?

    Another thing that should enter into gliding and boosting mechanics is air-control. I only have a +25% boost to it. The legendary Skybreaker reactor looks drool-worthy. However, I'm not sure what air-control translates to in Firefall. From what I can tell it gives me more mobility to dodge...
  3. MattHunX

    Will we able to pick our MOM?

    When I think about the kind of varied conversations we could have with our operator, depending on the tone of previous responses even, I cannot help but think of titles like Mass Effect or Dragon Age. I imagine it would take considerably more resources and voice-over work to record everything...
  4. MattHunX

    Gliding - Should our Mechs need pads, at all?

    Well, surely our mechs would have boosters on the back of their feet, too. I won't make the argument that a chute wouldn't be able to slow the descent of some mecha suit, because it could. They're dropping tanks off of planes with parachute(s), plural. I would see a use for them, occasionally...
  5. MattHunX

    Notable Members as of Aug 21/2016

    Odd. Just checked the list a few days ago. Was tied will @MollilMayhem. :)
  6. MattHunX

    Gliding - Should our Mechs need pads, at all?

    I could also go for something like this:
  7. MattHunX

    The idea of EM8ER

    Maybe we can ambush enemy patrols or outposts that are gearing up for an incursion and steal data from them, which would then need to be deciphered to give us the location of their forces, route, size of their forces, giving us a tactical-advantage to better defend and push back. If the...
  8. MattHunX

    Idea in regards to environments

    As we've discussed in another thread, weather should also effect combat, by impairing visibility, aiming, movement. Or it could even aid us, sometimes. Maybe a thunder-storm might not be the best time to be outside, but a flock of flying enemies, looking for a fight or prey, might also strongly...
  9. MattHunX

    Why actually many other MMO's fail?

    I always say that WoW and the standard it set and what many MMO developers have imitated since, is one that should not be followed, anymore. And it's definitely a good idea for the devs, here, that they would even break not just from that standard, but from the term MMO itself. I cannot and will...
  10. MattHunX

    Gliding - Should our Mechs need pads, at all?

    So dispensing with multiple transports (ground and air) traveling between locations should help servers handle traffic better, then? Asking because there's a thread for what kind of transportation we'd like to see in Ember and there were talks of transports ferrying people, which could also be...
  11. MattHunX

    One Weapon, Many Mods

    Sorry, I forgot what I read, by the time I made it through the stats and tiers. :) Your fault for writing such elaborate posts. :p
  12. MattHunX

    Moving away from the term MMO

    Good idea! :) That's already one example of breaking from the norm/standard, as you guys should.
  13. MattHunX

    1 or 2 characters per account? Independent of each other.

    Oh, so-r-r-y, I totally tried to negate your argument by purposefully applying my own meaning to the word to make a straw-man! As you wrongly assume. From what I saw online, in the few short years I've joined the world of MMOs with Firefall, I simply and easily got the impression people...
  14. MattHunX

    1 or 2 characters per account? Independent of each other.

    But you're using the word "alt". That means an alternate account, from a separate PC, with a different IP address, where you can mail stuff to the other account, essentially cheating and exploiting the system. I'm simply talking about having maybe 2 completely separate characters on the same...
  15. MattHunX

    1 or 2 characters per account? Independent of each other.

    Which is why one's account name should be displayed below their character's name, similarly to their army name and so on. It wouldn't clutter the screen anymore than the army names.
  16. MattHunX

    One Weapon, Many Mods

    How about we keep to the idea of an Onmi-weapon that can be and has to be extensively modded to eventually fulfill a role, but there could be presets, at the start, that we can hold onto, that would be slightly pre-modified omni-weapons, so people could start off with a basic version of the...
  17. MattHunX

    Gliding - Should our Mechs need pads, at all?

    And what could be done about the netcode issue? Is it related to a server's maintenance?
  18. MattHunX

    Horizontal Weapon theory:

    Mhm. I like to play as a pure-sniper. I read about quick-scoping, when I started playing multiplayer games for the first-time and the way it was described, it felt like an exploit. Something about using a glitch that briefly snapped the targeting reticle on spot if your target was already very...
  19. MattHunX

    Gliding - Should our Mechs need pads, at all?

    As much as I loved gliding from the first second I took to the skies from a pad in Copacabana, always having to deploy those pads, even when one is already high enough, looks silly. The only good thing in them is the extra altitude they can give and that others, who might not have their own, can...
  20. MattHunX

    Dual Weapon System

    I wanted this conversation to be separate from the one about what weapons we'd like to see in-game, their behavior, balance, customization...etc. Would it be (eventually) feasible to allow for such an expansion of the gun-play in Ember? I'm not just thinking of wielding two identical weapons...