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  1. MattHunX

    PvE- Raiding - Progression - etc

    Just a small correction at the end there. :)
  2. MattHunX

    Video-game(s) you're playing.

    Played the tutorial and a few challenges in Starcraft 2 and on a hunch I searched the net if there is unit veterancy. Turns out there isn't. There's a mod for it, but those are iffy. And the absence of unit veterancy in an RTS is an instant turn-off for me. I always like to create a small...
  3. MattHunX

    Video-game(s) you're playing.

    People, I'm tempted to play StarCraft 2 and its expansions. From all of the articles and images I've seen of it, pop up in a lot of places, it seems to a good game. The graphics and terrain looks like Red Alert 2, which isn't a problems, since I love the C&C series.
  4. MattHunX

    Video-game(s) you're playing.

    Well, I started NG+ on a higher difficulty (the 3rd from the levels) that said I receive more damage, get better loot...etc. However, enemies + loot don't seem to scale to your level, and I read reviews that in NG+, you only get skill points from missions, and get severely reduced karma-based...
  5. MattHunX

    Some of the Top things that pushed me out of FF

    Well... You could only log-in, play for 2-3 hours, just get your daily, weekly bounties, gain back the Crystite you converted to credits, run around to do the same jobs, run into the same encounters at every step, fight the same mobs, rinse and repeat...so many times, before it got boring. I...
  6. MattHunX

    What got me interested in FF

    Well, I've been told her voice-actress contacted you guys about doing more voice-over work and since the teaser for EM-8ER already had her voice, she should most definitely return and in the same capacity. As an operator/navigator. If not, then just a mission-provider. A lot.
  7. MattHunX

    Weapon Idea and Sketch: The Mag-Harpoon, a Mobility weapon for Snipers/Archers

    It reminds me a bit of Kinessa' sniper rifle from Paladins. The way it extends to have a longer barrel. And it looks like it uses mag-accelerated ammo, like a railgun. I'm not sure if they could work the swinging from anchor point to anchor point mechanic in. Grappling to a single location, as...
  8. MattHunX

    What got me interested in FF

    - Sci-fi setting - Good enough graphics - Vertical freedom, gliding, jump-jetting, positioning - NOT WoW-type/you-hit-me-I-hit-you combat, but actual reflex-based mechanics - customization was good enough - resources and currency accumulation seemed steep, but was actually fair, F2P -...
  9. MattHunX

    Video-game(s) you're playing.

    Playing SHADOW WARRIOR 2. Liked the first game. Funny. Nice graphics and combat. Smooth movement. Surprised my rig can run it without hiccups.
  10. MattHunX

    Heavy Ideas

    Oh, you don't have to be close (if you're a sniper), you just have to absorb incoming fire. Incoming sniper fire, too. Also, you can absorb the blast from closer enemies, get some altitude, switch to rifle-mode and blast a few charged-up rounds at enemies farther away or the larger one...
  11. MattHunX

    Heavy Ideas

    To take the idea of a forearm-shield that transforms into a forearm-mounted weapon (e.g.: Shock-Rail-type weapon) even further. The shield doesn't have to be physical, but energy-based, allowing for modification to the size and angle of protection. Also, with further/different modification, the...
  12. MattHunX

    Melee combat

    But, by passive-blocking do you mean that I wouldn't actively have to hold it up for it to actually block? Then, what's the point of even having it one me. It's not a shield, then. It's just a piece our armor, which would (and should) only passively block, when a certain part of our frame was...
  13. MattHunX

    Melee combat

    Yes, but because of their size, they couldn't possibly block your Frame's effectively, only a small part of it and it probably couldn't pack enough extra punch to be effective past human-sized opponents.
  14. MattHunX

    Monetization, Player Popuation, and Instancing

    I know I always say that the developers should take ideas from other games that work and roll them all into one, but, in the case of MMOs, especially WoW-clones and those Star Wars games, EM-8ER should not look to those. They are the very games EM-8ER should break away from, in every way. They...
  15. MattHunX

    Melee combat

    BTW I'm that way, too. Never use the kind of shields that require me to actively block, one I'd have to hold up. Nope. My combat-style is always the same. Agility and speed. Dodge, slice and dice.
  16. MattHunX

    Melee combat

    Fuck, I didn't get a notification for my name being mentioned and I totally missed the post, I'm sorry! Totally love your 3D-rendering! Thank you so much! :) I simply put up different iteration for different sword-types, but yeah, pretty much satisfied with just an energy-blade like the above...
  17. MattHunX

    Heavy Ideas

    What? No...exploding shields? Really? You got a fewer?
  18. MattHunX

    Heavy Ideas

    I've already brought up some shield ideas, and I was thinking about a particular strategy with them, taken from one of the units in Red Alert 3, that had riot shields and shotguns. What they'd do, is they could bring up their shields, close the distance to their target, while being battered and...
  19. MattHunX

    Video-game(s) you're playing.

    I think I've just deleted Fallout 4, a couple of weeks ago. Stopped playing months before that, though. Suffers from the same thing Bethesda's Elder Scrolls Oblivion and Skyrim and FO3/NV do. They're way to ambitious and fall not even short, but far from achieving it. They want to pack so much...
  20. MattHunX

    Video-game(s) you're playing.

    "nerfed" her ultimate. They didn't, actually. I've they did the opposite of what people were suggestion. If Skye was broken and unbalanced before, she's even worse now. Her ult bomb does 3000k damage, so it kills everyone, plus it has a radius that is inescapable unless you can find cover (and...