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  1. PIghead Elderberry

    Additional Questions

    I do not think (1) will be a problem, as far as I know. I think all things purchased will be cosmetic and not impact your ability to slay the enemy. It has been discussed a bit. I know (2) is planned, but it will come later on. In the start, we will have the gliding and jumpjets similar to...
  2. PIghead Elderberry

    Milestone 3 Fundraiser, Monday 9:00AM PDT

    When the milestone is over on Indiegogo, then one of the Devs will link us all up and contact us if needed. They'll take care of it all as soon as it ends. In the meantime, us new folks to the forum are New Member types...
  3. PIghead Elderberry

    Base Building Ideas

    I am not sure if we build at that level of detail. It sounded to me from the docs and Chief Chats that it is more like the old 2.5D games where you got resources to build a type of building and then it sort of sprang up from the ground and built itself. I know that we will have Kaiju rampaging...
  4. PIghead Elderberry

    Ideas and Thoughts on Weapons/Abilities

    I love the pop at the end of a death. That is why the first sniper rifle was so much fun for plinking, if you jacked it up enough for one shots, it was "shoot, die, pop" "shoot, die, pop" repeat repeat repeat... very relaxing and fun because of the final pop. Without the final pop, not as much...
  5. PIghead Elderberry

    Let's Take a Look at..

    One of my favorites was smashing Hisser Mounds for 24 hours straight... although now that I think on it, plinking the yellow wasps with the original sniper rifle was also something I did 36 hours straight...
  6. PIghead Elderberry

    Let's Take a Look at..

    Another 1000% agreement for me! Yes - dynamic events that kept you active 100% of the time. I remember days when literally I NEVER had to stop action because there was always something within sight of what I had just finished - or I just saw a chosen Drop Pod land over the brow of the next...
  7. PIghead Elderberry

    Let's Take a Look at..

    Back in early FF I did a lot of PM with some of the guys (I forget names now) working on the dynamic nature of the encounters and they were 100% devoted to make happen what you talk about - true dynamically scaling encounters that ebb and flow as people come and go interacting with them. Those...
  8. PIghead Elderberry

    Let's Take a Look at..

    Can I agree more than 1000%? Is that a thing? FF almost went back to the old EverQuest skeletons popping up like little clockwork coocooclock (sp) items. I smite thee down! You pop up! I smite thee down! You pop up! Ad infinitum.
  9. PIghead Elderberry

    Now Accepting PayPal Directly for Milestone 3

    If Indiegogo is possible, Grummz said that is preferred and to use Indiegogo first, but if you are not able to use it, we all want nothing to hold you back!!!
  10. PIghead Elderberry

    Milestone 3 Fundraiser, Monday 9:00AM PDT

    It is more like a single battle. It will be you defending in a battle your THMPR. It is to show the fun of combat in a very small sample of play. It will be a tiny small piece of the big game.
  11. PIghead Elderberry

    Now Accepting PayPal Directly for Milestone 3

    Can someone email out a direct link to a non-discord way to message Grummz to do paypal? I think the email that went out ONLY said to message on Discord. For those with no Disord, it would be nice to let them do it directly. Like - email [email protected] or something like that so they only...
  12. PIghead Elderberry

    HUD and UI Options Thread

    Dying Light meets FireFall => DYING EM-8ER That's kind of a bad name, though!
  13. PIghead Elderberry

    The THMPR is also a combat ready buddy, awesome!

    Grummz mentioned he might land in a basket and uses that for resources, will he put that down when he fights and we then both work together to defend the basket of resources? That might be interesting. The Tsi-Hu would be trying to steal the resources out of the basket. We would be (thumper...
  14. PIghead Elderberry

    War Banners.

    It would act like a square sail on a viking ship when you went gliding... and not in a good way! ha ha! The holograms would not, and they could be semi-transparent so others could see through them enough to solve vision blocking maybe?
  15. PIghead Elderberry

    Ideas and Thoughts on Weapons/Abilities

    That was me in the other thread. I agree with you. In recent Chief Chat Mark also spoke about how much he liked night combat in the old FF when it was dark and night battles and that he wants to see that same thing in EM-8ER. I agree totally. Night means we see plasma trails, fire bursts...
  16. PIghead Elderberry

    Milestone 3 Fundraiser, Monday 9:00AM PDT

    I believe PayPal will be implemented separately as Indiegogo stopped allowing it recently. I do believe it is planned during this milestone.
  17. PIghead Elderberry

    HUD and UI Options Thread

    I like to play with as minimal HUD/UI as possible and still be able to play... Some folks like to play with their screens full of HUD and UI elements so much that they only have a peep view of the world out there... Some play with no HUD/UI at all and still manage to play... Right now when...
  18. PIghead Elderberry

    Founder question from Firefall

    I think they really sincerely want to make up for the way FF got trashed as it got mangled through the Chinese Chipper. I think we'll have all of the fun of FF, but we will have it with a hugely different experience as EM-8ER is clearly focused on the kind of war and terrain claiming that FF was...
  19. PIghead Elderberry

    Let's Take a Look at..

    MORE FABULOUS STUFF IN FF: Another aspect that was incredible in FF was the use of visuals and audio to alert us to events and activities. We could see and hear a Thumper coming down. We could see and hear Chosen Drop Pods. We could see and hear Derpships. We could see the burning fires of the...
  20. PIghead Elderberry

    Ideas and Thoughts on Weapons/Abilities

    WRT AOE: I agree that it sounds like some AOE is going to be required if we have swarms of aggressive attackers - and AOE after all is always fun to use. FF had a lot of fun AOE graphics and audio to make things feel like they were powerful (and they were). There was a lot of tinkering with it...