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  1. TankHunter678

    Navel appropriateness debate

    There is also Grummz 2d navel thread we could fill with navel.
  2. TankHunter678

    Suggestion for Omniframe "Class" System: Combing the Tech Tree with Limitless Choice

    Sounds like a good idea @EvilKitten it gives people something familiar before they jump into the deep end of customization.
  3. TankHunter678

    Here we go!

  4. TankHunter678

    Theory Crafting MMO Roles

    You respond to individual sentences instead of the argument that is the whole post. You take everything out of context and respond to just bits and pieces. That is what renders you frustrating. I am not going to bother to respond to the rest because you will just dismantle it sentence by...
  5. TankHunter678

    Evolving Enemies

    If the only thing to change for an enemy is its offensive abilities then it wont matter. It will need to have its HP sponged up to make it able to survive in the face of players. If you upgrade its offensive and defensive capabilities you do not need to turn it into a sponge. As it will need...
  6. TankHunter678

    Please keep your forum signatures toned down

    That is because everyone knows the midgetizing of Mr Torgue only results in larger explosions due to the compression of the explosive Torgue Element.
  7. TankHunter678

    Cosmetic/skins in Ember

    Something like this Especially if we had close combat builds we can go with. And hey, if the game seriously takes off it can be very well possible that Idea Factory and Compile Heart would want to do a crossover. Those cosmetics could be implemented into Ember, and Crixia Labs gets a...
  8. TankHunter678

    Another thing that made FireFall (perhaps) unique

    So you want the option to replace jumpjets with anti-friction field generators and thrusters? Sorta like the Tribes series which is all about using the contours of terrain to build up speed? Would make the frame bulkier. Though I can live with that. Could always have the thrusters mounted on...
  9. TankHunter678

    Evolving Enemies

    This is Mr. Brute McEnemy. He is a former Pirate, former in that his ship crashed and now he is stuck on a hostile world filled with Player Characters shooting at him every day. Say hello Mr. Brute. Mr. Brute: *grunts* So how do you intend to survive longer against these nasty Player...
  10. TankHunter678

    I had hoped Ember would be Free to Play...

    Its up to the company to make content to fit its cash shop and fit the immersion of the game. That said, Mark is already on record with saying that he plans to put options in so that you can disable the viewing of those immersion breaking cosmetics. We could have THMPRs that look like they are...
  11. TankHunter678

    Don't nationalize this game

    Since Ember is set in a completely different universe the flags we use could have been created by the people in the crixia universe to represent their nations. The "American" Star in Crixia could be the flag of a Reaper Corp specialized in the defense of colonies and are thus hired a lot to go...
  12. TankHunter678

    Guys I found one

    Maybe post some more navel animated or otherwise? Just to be on the safe side.
  13. TankHunter678

    Brainstorming: Possible Jobs?

    Give me the resources and capability to do it and I will spend a lot of time turning bases or cities into turret nests for invasion defense. Ok sure maybe the artillery battery of 155mm howitzers is not necessary for a good base defense... its still fun. Well one thing that could be done, as...
  14. TankHunter678

    Here we go!

    They get turned into a succubus and exist to seduce people?
  15. TankHunter678

    So why have i had a mail from Ember?

    I would not even call it spam, quite literally it was a single message. It would of been spam if you received the same message once every week automatically. (or once every few days like some online game companies do)
  16. TankHunter678

    Here we go!

    So some Kantai Collection Navel:
  17. TankHunter678

    A message to those who wish to bring the "tried and true" to Ember

    You got 100 skill points (not including quest reward points which are once per difficulty) to make your build. And the passive skill tree is roughly.... 3k nodes? Part of the reason they have "highway" nodes for transit between starting "areas" which are based on the initial character selected...
  18. TankHunter678

    KEEP ONE / CHANGE ONE - GAME

    Final Boss
  19. TankHunter678

    Suggestion for Omniframe "Class" System: Combing the Tech Tree with Limitless Choice

    @Sn0wfIak3 if individual abilities are being a problem they can be teak. If certain ability combos over perform they can be looked into for tweaking. Path of Exile which has no class system does have cases of meta builds, if they overperform then they are looked into and necessary changes are...
  20. TankHunter678

    A message to those who wish to bring the "tried and true" to Ember

    I would rather see an approach closer to Path of Exile then something like WoW. To explain, although Path of Exile does have linear progression it does not have things like classes. You starting choice of character determines your place on the passive skill tree (like the FF10 sphere grid)...