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  1. Omnires

    Nonconventional enemies

    Sorry if this makes to sense but I just wake up and not in my right mind yet. But want about having a few nonconventional enemies in the game? I think it would be fun to have something like this in the game in a hidden area somewhere.
  2. Omnires

    Evasion tactics

    This thread is all about evasion tactics and maneuvers. What options do we have in the game to avoid taking damage, with or without the aid of technology? So post your ideas on ways to avoid taking damage. I started this thread because I'm an anti-tank player by nature. Not only in the sense...
  3. Omnires

    Bad luck protection

    This thread is all about RNG and what kind of systems could be in place to help people with below average luck. Because I don't know about you but one of the things I hate most about games is when they force RNG to get things you need without any sort of bypass or safely net for people who...
  4. Omnires

    How deadly are we allowed to be?

    The title says it all. How given the level of technology in the game what if the upper limit to how deadly weapons can get? Because a good number of us knows how both science and weapons work to be effective. Like for example a hard cap on no weapons that can blow up the planet is allowed...
  5. Omnires

    Ideas for snaring and holding

    This thread is all about different ways we can think of to slow down or hold a target in place. Because it is not always about who can do or take the most damage but who has the most control over the enemy's movements. This also comes into play in games where some of the missions needs to...
  6. Omnires

    Yes, but how does that make you feel?

    I know some of us have talked about different playing styles and ideas for builds, and will keep doing so long after the game is made as released. But one key aspect of different playing styles and builds is all in how they make you feel. So this thread is more about why we like to use the...
  7. Omnires

    Chat options and commands

    This thread is about different types of chats and chat options in games for different reasons. It is not to say that this game needs these options is just something to talk about. The pros and cons such systems and how it might help or hurt different kinds of people. I think we all know the...
  8. Omnires

    Passive abilities

    I was just thinking will there be passive abilities in this game? And if so what kind of passives would you like to see? I would like to see a critical eye passive ability. This ability will always highlight weak points on that you are looking at. This is a real life ability everyone who works...
  9. Omnires

    Soft armor and hard armor

    I was talking with a friend about robots and androids when we drifted onto the topic of the different advantages that soft armor and hard armor have over each other. And after we was done I kept thinking about the real life advancements we are making toward creating soft robotics and soft...
  10. Omnires

    Improvised weapons and armor

    Given the nature of this game, large mecha fighting large monsters, one of the things that draw people into this kind of stuff is the improvised weapons that both side might use while in a fight. So let's talk about that for a moment and what kind of objects you would like to see as improvised...
  11. Omnires

    Omniframes and Thumpers based on myths

    This idea came out of boardroom and me going over the top with some of my ideas. This all based around the ideas of "Any sufficiently advanced technology is indistinguishable from magic." and "Any sufficiently analyzed magic is indistinguishable from science.". So I was thinking about different...
  12. Omnires

    Cooperation with the enemy

    I was thinking about global events that could happen in the game. And sure at first I thought about things like massive raids and epic boss fights. But when I thought bigger and something odd happened, there would be things that both the Humans and aliens would see as common threat and seek to...
  13. Omnires

    Effecting the players

    I was talking about different bosses in games with a friend and the topic effecting the characters vs effecting the players popped up. Because some of the best boss fights that we could remember had to do with bosses that effected you as a players more than it effected your character. For...
  14. Omnires

    Titles and sub-classes

    As for as I know Em-8er is a classless game, but even in classless games different types of players fall into different type of playing styles and even make up their own sub-classes within the community sometimes with titles to match. And even in some classless games you can unlock hidden titles...
  15. Omnires

    Targeting systems and homing weapons

    After thinking about some of the different mecha games I've played before it made me think about how Em-8er do homing weapons, if at all? And how much control would to have over the behavior of the weapons? I bring this topic up again because a friend of mine and I was talking about our personal...
  16. Omnires

    Projectile types

    This thread is all about projectiles be they thrown by hand or fired by a weapon. Everything from snowballs to rods from god. The only reason I bring this topic to is because of the sci-if setting and trying to think about technology level of the game. Sure you can have super advanced guns and...
  17. Omnires

    Sexual Dimorphism

    Here is my questions. How many sexes do the aliens have? And if there is more than one do they have any sexual dimorphism? For the people who know. Sexual dimorphism is main reason why in humans there are key biological differences between the sexes. Such as men tend to be taller than women...
  18. Omnires

    Countering with over 100% power

    This question as more to do with the idea of counterattacks in melee and reflector shields for range. Do to the popularity of things like "The Art of War" one the most common phrases everyone has heard before is "Use your enemy's strength against them." And in many games I have seen things like...
  19. Omnires

    incapacitated but not killed

    This idea came from playing colony / base building games (like Rimworld) and how in some of the games it is possible to kidnap/capture people from other groups to then do anything you want from setting them free, killing them, using them as slave labor, or selling them off to different group...
  20. Omnires

    Team Based Weapon Systems

    This thread is about exploring the idea of team based weapon systems. This are powerful weapons systems that only do their best when more than one person uses them. This would be most common with long range weapon systems but there are ways to make close range weapon systems with the idea too...