I recently saw a video displaying some gameplay and the glider mainly caught my attention.
While I think ragdoll is neat in some cases, mostly death, I think an even cooler system could be put in place of a not so stable landing.
Currently, if you are at an odd angle, your character kind of flops as you fail to land in a stable way. Good idea, but instead of an embarrassing punishment, it could look really cool instead!
Think super hero landing. Depending on what angle you hit a surface, the game calculates which animation to play. Say you come in sideways on your right side. Your character grabs the surface with their right hand and slides to a stop in a cool way.
If you come in hot dive bomb style? Or say you are jet packing and dont give enough thrust before landing? Bam, super hero landing. Pound the ground, play sounds and dust up effects, play an animation with a bit of a time delay to punish the player, but also look cool doing it.
What do you guys think?
While I think ragdoll is neat in some cases, mostly death, I think an even cooler system could be put in place of a not so stable landing.
Currently, if you are at an odd angle, your character kind of flops as you fail to land in a stable way. Good idea, but instead of an embarrassing punishment, it could look really cool instead!
Think super hero landing. Depending on what angle you hit a surface, the game calculates which animation to play. Say you come in sideways on your right side. Your character grabs the surface with their right hand and slides to a stop in a cool way.
If you come in hot dive bomb style? Or say you are jet packing and dont give enough thrust before landing? Bam, super hero landing. Pound the ground, play sounds and dust up effects, play an animation with a bit of a time delay to punish the player, but also look cool doing it.
What do you guys think?
Likes:
Aphaz, Wyntyr and Pandagnome