Recent content by taiiat

  1. taiiat

    Omniframe Hard Driver Mode - NEW art

    the only gripe i had was that the 'spine' of the thing seemed very flimsy compared to the upper and lower portions. this certainly addresses those wildly varying proportions. more than i'd bargained for but cool beans. options for personal preferences are neato. oh no! people had a not 100%...
  2. taiiat

    Horizontal Weapon theory:

    that would make sense if there was a long learning process for option B.... but there isn't. there's literally no learning process for something skewed that far. if the Player has made the decision to choose something that explains itself as pure ease of use, sacrificing many factors to be...
  3. taiiat

    Horizontal Weapon theory:

    you're bringing baggage from infinite stat games here - who said that a New Player is forced or automatically starts with a Generico Supreme Weapon? you just assumed that they would only be allowed to use those because they are less effective in practice. there need not (and realistically...
  4. taiiat

    Horizontal Weapon theory:

    i'm thinking long term specialization can still be achieved, without a spiral of infinite stats. at the core, IMO you can create very nice choices through: the sort of Weapon that is the slowest at Killing Enemies, would be the more generic and easy to use ones. inversely, the most unique and...
  5. taiiat

    Is consistency important to you?

    a powerful feature set doesn't have to look like a mess. Windows Explorer is a reasonable example(and one everybody will know) of this, it achieves a relatively robust feature set and cosmetic set(for different style data/people), while not looking like something as ridiculous as this. all i...
  6. taiiat

    Just a small forum design request + Poll

    i always prefer the content being brighter than the background. because your eyes are naturally drawn towards bright things, or things that stand out. the background being brighter than the content of the page is an amateur mistake that many people make. there's a lot of things i facepalm about...
  7. taiiat

    Is consistency important to you?

    consistency is incredibly important for games - otherwise the entire game would just feel like reading through /b. 'fun' is not a useful descriptor, because it's extremely vague. consistency is a very specific context, that things in a game must fit what that game already is and/or what that...
  8. taiiat

    Trigger happy moderators

    Ubisoft having a Forum worse than their games..... sorry, i couldn't imagine something so bad. :D anti-flood with a 2 minute timer is pretty extreme. 10 seconds is much better. because there's no way a real user could realistically post twice in two seconds unless it's just single word...
  9. taiiat

    Signatures - New limits

    i just noticed that the Edit Signature page doesn't instruct users as to what the limits are. that's surely the best/most important place to have that information in writing.
  10. taiiat

    Should crafting resources be the currency we use?

    trying to stop saturation is difficult. having one less type of Credits doesn't directly do anything to this. only having an appropriate balance between income/expense does. could you make no global Credit type work, and only Crafting Credits? perhaps.
  11. taiiat

    Shooting Range/Combat SIM/Training Hall...whatever you'd want to call it

    a target range is always useful. it's useful for Development, too.... great for everyone so long as it's kept up to date and provides appropriate ways to test as many things as possible.
  12. taiiat

    A message to those who wish to bring the "tried and true" to Ember

    you're not wrong but Metacomplaints aren't productive to any community.
  13. taiiat

    Death and respawn?

    having serious, long lasting penalties to death works, if.... you can be sure that cheesy unfair crap doesn't happen. that's..... pretty difficult to ensure.
  14. taiiat

    Regarding recoil

    okay. i read it as that there had been a model established already.
  15. taiiat

    Regarding recoil

    do we actually have a combat model? without anything playable, i don't think there can be, unless there's a lot of planning that happened that just isn't written down clearly. maybe there is, idunno. i can only speak for myself, but i don't think anyone is suggesting that. (nor are the systems...