What if they use hidden health bars but implement real time damage. So If you have done an amount of damage to an enemy you can see that damage and eventually the signs of fatigue will start to show as its health gets low. This would one be visually appealing but also help with immersion and...
I enjoy the tank/juggernaut playstyle. I love to find the most durable class/character who can wade into the thick of battle without a care in the world. If that is not an option I will likely play something with either a lot of cc or more dakka
I love this idea, especially the ultimate ability bit. One of my favorite rouge-like games, Wizard of Legend, uses this system. You are allowed four total spells with one being you "signature" or ultimate. A spell in this slot can be charged to cast an overloaded version of that spell for great...
I love the idea of hunter squads. I think it would be easy to take a page from warframe since that system works pretty well. Whenever you help repel an invasion or assist in taking down a kaiju you would be marked for assassination. While marked you would have a small random chance to be...
I agree with the infrequent invasions. Having a couple massive attacks a peak times would keep them fresh and exciting while also leaving enough time to explore, go thumping, and craft. I also desperately hope to see the small dynamic events we had in firefall as they were my favorite part of...
1) Medium
2) 30% defense, 70% offense
3) Heavy
4) Ability 1, Attack drone: Deploy 1-3 small combat drones (depending on stored charges) to repeatedly strafe an enemy. Reactivating the ability will send the drones to a new target or if no target is selected they will return reducing their...
It is an interesting idea to be sure, however like my peers I am concerned that it strays from the game's thesis and could potentially have a negative overall impact on community and gameplay. While other games have implemented similar systems (and I think this could be a cool and worth while...
We know that someday we will be given the option to suit up our badass mining buddy with some new digs. I'm curious what you guys might be hoping for in terms of reskins.
Personally I would be ecstatic if we got a thumper skin reminiscent of the "Big Daddy" from Bioshock. Imagine fighting...
1) Heavy
2) Offence 50 defense 50
3) Heavy
4) 1st ability, Drone Barrage: Rapidly fire a barrage of small projectiles (drones) in a small radius around you. The drones will lock on to any enemy in range evenly distributing themselves among all enemies in range. Each enemy hit grants a stack of...
1) Light
2) Offence 75 mobility 25
3) Medium
4) Ability 1, Shred (passive): You exude a corrosive material causing consecutive melee attacks to do increasing damage. Stacks infinitely. Damage amp only affects you and stacks are unique to each enemy.
Ability 2, Frenzy: When activated your...
My thought was simply that those two mechanics compliment each other nicely rather than force you to choose one or the other. It creates a very fluid feeling of movement in the air, the ground, and most noticeably, the transition between. I trust the team with their decisions, I love the feel...