Recent content by MR.Classy

  1. M

    Video Update 9 - Grappling Hooks, Gliding and Glore (er, lore)

    Will there be any form of dodge mechanic in the game, like evasive manuvers for the omniframe to evade the hooks and dodge rolls for the humans when out of a frame?
  2. M

    Got 2 guns? Shoot at 2 targets, then!

    Ok just to clarify, the discussion never was about removing autoaiming weapons or anything of the sort. It was a simple question of weather we see autoaim weapons as low skill and if we do, do we view auto aim turrets the same way. I dont think auto aim or any other feature thats not a needle...
  3. M

    Is there a good reason for 3 frames?

    When i first heard of em8er and that it will have customizable mechs, i thought that it was gonna be one frame that we build on and create how we want. And that 'light' 'medium' and 'heavy' were just presets. But i guess they have reasons why they're going with the 3 different bases.
  4. M

    Got 2 guns? Shoot at 2 targets, then!

    Yep, pretty much. Also, the fact that it can be used even when the user is not directly in danger doesnt mean that its anti skill. For example, a grenade requires skill to hit the target and yet u can use it while the user is out of the line of fire.
  5. M

    Got 2 guns? Shoot at 2 targets, then!

    Yea, i suck at analogies. To put it simply, auto aim guns are in general low or no skill. IF for example its aim assist where you point the weapon and it hits all targets in the general area of your crosshair then its a low skill since it lowers the skill needed to hit a target. Like instead of...
  6. M

    Got 2 guns? Shoot at 2 targets, then!

    Yea, adding more keys could work, however adding too many would just do more harm than good. Just imagine having to press 3 different keys to change from one gun to the other instead of just re-klicking your mouse button. Also i dont think we will be able to fine-aim with dual wielding since to...
  7. M

    Got 2 guns? Shoot at 2 targets, then!

    Well thats kinda like comparing an auto-solve button on a rubix cube with a robot that solves a rubix cube. One works like an automated arm while the other works like a third arm. So no, its not anti skill.
  8. M

    How many abilities?

    Yea, wouldn't be surprised if they decide to go with that route. Even tho it would be a shame not to have it as a gun.
  9. M

    Got 2 guns? Shoot at 2 targets, then!

    The only two options i could think of that could create a sense of duel wielding at two targets is either to have a lock on feature like it was already suggested or to have a different kind of lock where it locks the position of your gun in relation to your body while you aim with the other gun...
  10. M

    How many abilities?

    OK just to clarify what i ment in my post. Every frame having a primary , a secondary and a melee weapon with light frames being able to duel wield melee, medium frames being able to duel wield ranged and heavy having the option to equip a shield sounds like a perfect plan. But the part where...
  11. M

    How many abilities?

    i was thinking maybe instead of having two weapon slots in the main and off hand, two abilities and a shoulder mounted weapon that we had two shoulder slots that could either hold a shoulder weapon or an ability. That way we could have the option of up to four different weapons but only 2...