Recent content by koxomathical#3490

  1. koxomathical#3490

    New Em-8er Build - Unreal Engine 5 test!

    Hi! Didn't have that much time to test yet but I noticed 2 things. First is I don't know if this is just a "too early" thing but walking and general movement on un-even (spiky) terrain seems a bit less fluid. The frame gets stuck at small level differences and when you run towards a direction...
  2. koxomathical#3490

    GLIDER TUNING BUILD phase 1 - feedback thread

    Found a bug in the Glider demo as of today. Sometimes I got a fatal error while using "Q" mid-air while aiming my camera upwards. First I thought it was going too high, but right after it happened when I tried to raise from a mountain using Q. Sadly I dont think there is logging so I cannot...
  3. koxomathical#3490

    Feature Idea: Frame Resets (paragon?)

    Hi! I was thinking about stuff I might want to do as endgame or as a daily activity and I came up with a rough draft. As you know some games have these as an option post-progression with different rewards. Generally I'm thinking of something like this: Let's assume your frame has a maximum...
  4. koxomathical#3490

    Omniframe build types: Post your ideas here!

    1) Medium frame 2) 10% Defense, 60% Offense, 30% Mobility 3) Heavy Reactor (thinking heavy so it's accessible later in player progression because of the general playstyle difficulty and also so you can add powerups to general movement speed and evasive stuff without getting rid of the damage...
  5. koxomathical#3490

    Manufacture Company Names Ideas

    Radical Idea Productions - RIP
  6. koxomathical#3490

    Wacky quests, in-jokes and more

    Thumper introductory quest. You go on a short trip in the woods with the questgiver NPC who constantly talks about how the war brought friends and family together while you are killing enemy monsters to reclaim his exploded Thumper parts. Follow-up turn-in quest would proc the dialogue "Don't...
  7. koxomathical#3490

    Omniframe build types: Post your ideas here!

    Damn im hope im not too late to the party 1) Frame type Medium (probably) 2) Optimal stat allocation Something like 20% defense 40% offense and 40% mobility Would love to see it being tanky enough for doing solo dynamic events but not tanky enough to be an effective tank frame 3) Reactor type...