Hi!
Didn't have that much time to test yet but I noticed 2 things.
First is I don't know if this is just a "too early" thing but walking and general movement on un-even (spiky) terrain seems a bit less fluid. The frame gets stuck at small level differences and when you run towards a direction...
Found a bug in the Glider demo as of today. Sometimes I got a fatal error while using "Q" mid-air while aiming my camera upwards. First I thought it was going too high, but right after it happened when I tried to raise from a mountain using Q. Sadly I dont think there is logging so I cannot...
Hi!
I was thinking about stuff I might want to do as endgame or as a daily activity and I came up with a rough draft. As you know some games have these as an option post-progression with different rewards.
Generally I'm thinking of something like this:
Let's assume your frame has a maximum...
1) Medium frame
2) 10% Defense, 60% Offense, 30% Mobility
3) Heavy Reactor (thinking heavy so it's accessible later in player progression because of the general playstyle difficulty and also so you can add powerups to general movement speed and evasive stuff without getting rid of the damage...
Thumper introductory quest.
You go on a short trip in the woods with the questgiver NPC who constantly talks about how the war brought friends and family together while you are killing enemy monsters to reclaim his exploded Thumper parts. Follow-up turn-in quest would proc the dialogue "Don't...
Damn im hope im not too late to the party
1) Frame type
Medium (probably)
2) Optimal stat allocation
Something like 20% defense 40% offense and 40% mobility
Would love to see it being tanky enough for doing solo dynamic events but not tanky enough to be an effective tank frame
3) Reactor type...