Recent content by Ixozuxiz93

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    Behold the MultiWeapon. Weapon design & types idea.

    Nice comparisons! I think the easiest way to do this would be to give it a transformers-esque animation. It's already almost done when you see the mechsuit roll and stand up in one of the demoreels.
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    Behold the MultiWeapon. Weapon design & types idea.

    Please dont use my post to market yourself. Thank you. Im 100% certain a transformable MultiWeapon will fit the aesthetics more than the ordinary weaponsystem. I agree that the weapon wheel might not be a good idea if they include dualwielding. At some point, people have to realise all this...
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    Behold the MultiWeapon. Weapon design & types idea.

    The aesthetics of the electrical cannon though, that looks like something I could see the MultiWeapon transform into. EDIT: Hold on it seems to be doing some transforming. I really like. Thats kind of what I was imagining in em8er, kind of like what Hard reset is doing but add much more RPG to...
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    Behold the MultiWeapon. Weapon design & types idea.

    I personally really like your idea, but it feels like too much work for me. The %-system for ammo is easy. If I wanted elemental, or area of effect boosts, radius boost etc etc.. I'd probably store that in the Techtree for players to choose and upgrade from. With that said.. If it was up to...
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    Behold the MultiWeapon. Weapon design & types idea.

    Oh, I misinterpreted it! My bad But then, what would be the difference between switching between this and the ordinary system? So, your idea makes them transform as well depending on what mod you insert? Like, say, transformers (Since its game aesthetics is very similar)
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    Behold the MultiWeapon. Weapon design & types idea.

    "The base weapon is a standard issue automatic (or perhaps semi-auto?) Assault Rifle with all around moderate stats. This omni-weapon will have 3 mod slots with no restriction on what can be placed in them (Though each mod should be unique). Rather than having distinct weapon types, these mods...
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    One Weapon, Many Mods

    I like one-weapon system. My own idea: https://forums.em8er.com/threads/behold-the-multiweapon-weapon-design-types-idea.1477/#post-45932 has that aspect, but it'll look like different weapons. Having one weapon which essentially looks the same for every player is, however, boring to look at...
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    Behold the MultiWeapon. Weapon design & types idea.

    That means we have a common cause. Do your ideas align with mine? Maybe we could write something much bigger and better together? However, I feel like having a single-type weapon is very counterproductive to playerchoise. I like the ammo-system you are using although it will take a long time to...
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    Behold the MultiWeapon. Weapon design & types idea.

    MultiWeapon - transforms/changes depending on modification (Works with all existing weapon ideas, this is a core design aspect of how weapons could work) (Basic Technical Information found further down is an important read for developers) Im tired of seeing the same slots since the 90's. Press...
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    Krokvik - use MSpaint to create architecture for ember

    Hello! Two of my friends created a software called "Krokvik" a while back, it has been updated since - I think. What it does, basically, is to create buildings fully UV-mapped and ready for texturing. It uses blender to do so. All you have to do is to run krokvik along with blender and a newly...