I'm running Windows 7, 64 bit and I run into the "Missing XInput1_4.dll" error.
I've tried downloading the .dll file and dropping it into the \Em8erMovement\Binaries\Win64 directory. This results in a new error "Missing api-ms-win-eventing-classicprovider-l1-1-0.dll"
Unfortunately, I could...
Bugs:
Deepstryking (both versions) on a slope will make you slide down the slope, impact once you reach more horizontal ground, and continue running in the same direction as the last movement before the impact with the ground.
Deepstryking (both versions) onto another player will sometimes...
Here's my chunk of feedback. Keep in mind that I played Bethesda's mountain goat simulator (called Skyrim) for about three hours last night.
Misc:
The menu section for Custom Quality Settings is very small vertically—just enough for two options to show at once. (1600x900 display on both...
Here's something else that seems to work well. I haven't played it, so I don't know well it's doing (e.g. player count)
Black Desert Online may also have zones that are a free-for-all. (Another game I haven't played.)
Another opportunity is to be able to use those specific weapons in other parts of the Crixa universe, such as any future spinoffs or browser games, without needing to worry about connecting those other games to a central database server (and any of the hacking vulnerabilities that come with it)...
I find that non-swearing insults are a lot funnier than ones filled with explatives. Just imagine a drill sergeant saying to a pilot:
"Why are you crying to me? I'm nowhere near fat enough to be your mother. Now wipe the snot off your face and stop crying before your mech rusts from the inside...
I haven't read anyone else's post yet, so here are my thoughts while I watch the video.
I prefer instant movement over a slight pause. I've been fighting with the Mass Effect 2 controls because of the pause in movement when moving in a new direction and the slow "character turning" animation...
Nope. I also thought the same.
Also, just going to leave this here. I stumbled across it one day and the lyrics coincedentally matched the latter half of Firefall's backstory almost perfectly.
Original music:
Guns, gliding, grappling hook, and going vertical look awesome. I'm excited for the melee-form and its beam weapon and ferro-fluid fur. The cloudy sky is exciting to see and I want to fly through it.
I would like to see some kind of large alert on the HUD whenever a Tsi-hu grabs our mech so...
Finally pinned down what I thought was off with the head! Whenever I see the head of the Omniframe:
My mind goes to:
Focus on the gray dot above the reflective visor. The dot becomes the eye and the visor becomes the mouth.
TL;DR: The original concept art presented a being that the brain can rapidly categorize as intelligent and a likely threat, while the updated concept art makes us hunt for the being's eyes so we can gauge its intelligence and categorize it.
I want to bring attention to the importance of color...
This reminds me of one of the quests I completed in Torchlight 2. You need meet a woman outside of a cave and she asks you to save her husband and their babies. You fight your way through the cave with plenty of spiders and goblins to block your path. Once you reach the end of the cave, you find...
Grammar:
Omniframe Gameplay Systems:
Skim mobility mode - "...and abilities much recharge after skimming...." (should be "must")
Melee damage "Targets in Em8er are categorized as small, medium large and monstrous...." (Add more commas, please)
Creating Your Frame - The Frametype "While you will...