Strong supporter of this idea,
"Beam me up scotty" zone goes black fade while unloading, character still visible with hud display/inventory/chat.. loads in background then fades in
Separate chat server though would mean you'd wouldn't have a zone chat though, unless you're talking about just...
One of the things I enjoyed about firefall is the ability to make addons to customize the appearance of the user interface. A good healthy display is always great, but the full customizability is what kept me interested.
My favorite thing about the addons was that addons/addon coding was almost...
I say
25% for kill/assist (more than 50% dmg),
10% for pickup,
5% for kill/assist (less than 50% dmg),
rest split between team
Or allow squad accept loot sharing mode
I just don't want it like firefall eventually came to where a build like the recluse would last forever and then become nerfed to worthless.
This would slowly create overpowered and underpowered builds, making unthought of builds stronger. Technical skills running around as the same build...
So you don't believe games ever need to nerf/buff?
That's why it was just an example, not sure what the end game is going to be like, just don't like overpowered/underpowered builds
So I've always wondered why games go through periods with only a few classes/builds used by most players. While some are never used/deemed useless. Games usually end up nerfing/boosting in a patch sometimes killing classes all together. To lessen the load on balancing numbers manually why not...
Why not have the Lazarus team put a mission for the players to retrieve the damaged frame and have a normal player death..
What kind of insurance would they offer?
*No insurance = you pay repairs and retrieval fee (beacon is placed for others to make $) or retrieve yourself (or with friends)...
Not sure what section would be best for this, seems to be a lot of people that dislike the speed of the background changing.
FireFox: install the greasemonkey addon.
Then go here to install the script.
Navigate to edit the script and change the timing as desired.
durVariable = 30000 //default...
Missed that part that they are only mountable.. kind of just getting more disappointed as time passes.. Is practicality being over-ridden by fear of the firefall IP? (Motorcycle types make way more sense to me than a bi-pod walker)
So having a vendor exchange them at a variable exchange rate would be better?
If the only gear going on the market is from crafting people would likely undercut the manipulators and the manipulation would end up just costing them. Flipping something sold undervalue isn't necessarily a bad...
So basically create 3 forms of currency to sell things for on the market, then trade the vendor for the fluctuating price of materials?.. players are good at creating fluctuating prices in the market.. really not sure how this would be different in the long run..