Recent content by DeyjaVou

  1. DeyjaVou

    The THMPR Art Demo is LIVE!

    When are we getting the email? I'm pretty pumped to see how things are going. Or did I miss a campaign, and Emberite doesn't let me see the art demo .exe Edit: Ronyn is apparently my mother, because I'd checked spam already, but didn't find the email until they'd told me to check spam. Thank...
  2. DeyjaVou

    Corrupt a wish

    Your newly formed mega-spider is hell-bent on killing you in the most excruciating way possible, as all spiders influenced in this way will be. I wish for the ability to manipulate all matter and energy to do whatever I want it to, fuse and split, control density, and any property of matter...
  3. DeyjaVou

    Aliens Revealed - The Tsihu

    ... goatse?
  4. DeyjaVou

    I need another game to play while we wait.

    If you haven't tried them, APB: Reloaded and Defiance are shooter MMO types that you can get into fairly easily. When you're first starting out in APB:R, most of the missions you run will be super easy because people don't use cover, but you'll get gold level threat quickly and be challenged or...
  5. DeyjaVou

    Alternate frame/suit types?

    Initially I would have said "One base type, and you determine rough class and playstyle by changing base stats and up", but I might not be totally opposed to a few base types. On second thought, I'm sticking to my idea of one base type. If you have a comprehensive set of base stats you can...
  6. DeyjaVou

    Omniframe

    Omniframes will be scaled-up Battleframe replacements, and since this is a large-scale War simulator, vehicles like tanks and a variety of aircraft would be implemented eventually as well. There're also plans to be able to build bases in the open world, which would facilitate the implementation...
  7. DeyjaVou

    I had hoped Ember would be Free to Play...

    As far as I know, Mr. Kern is considering between $30-40 retail price, with an in-game cosmetics shop. Subscription is a dying model, and F2P creates an ever-spreading rash of cash shop integration that will blister eventually with P2W. If we do a BDO-esque model (starting to become more...
  8. DeyjaVou

    Old Firefall players, please respond!

    I forgot to post and every time I saw this I said "I won't bump it or something". 2 year mentor and 4 year player here o/
  9. DeyjaVou

    Unigine 2

    I mean that's basically what's going to happen, but we need to start small-scale because of the size of the team, and the budget they're working with. Once we get up past a certain point we can consider larger maps. I also doubt there will be quests or missions, it'll mostly be combat or excavation.
  10. DeyjaVou

    What I would like to see for ember and you all

    Think of it this way. There was a popular nightclub in town, everybody loved to dance and party at it. Over the years, they had to make some changes. Some were popular, some weren't as popular. People left and returned on a daily basis, but there was a core group that went every Friday to have...
  11. DeyjaVou

    Why classes are good

    In a truly horizontal environment there is no most powerful weapon, there are weapons that fill different niches. AOE, rate of fire, effective range, base damage, magazine size: each of these differ from weapon to weapon, and when moving in a squad you'd need to decide if any of those niches...
  12. DeyjaVou

    The Omniframe Revealed

    As someone who loved the sort of nimbleness of the Firefall battleframes, I'm a little concerned about the perceived bulkiness of the Omniframe A M.E.K., but only a little. I hope deep down inside that we get mini jets on our legs for in-base freedom of movement, or freedom of movement when...
  13. DeyjaVou

    "The9 Signs Definitive Agreement Regarding Share Exchange of Red 5"

    True they saved it back in 2011-2012, and they were they only ones who wanted to touch it. But they didn't just touch it, they picked it up and threw it on the ground.
  14. DeyjaVou

    Why classes are good

    I should have just said that ;D Classes are roles created by the developers and designers, builds and metas are roles created by the players. If you design for the latter, you can encourage builds and discourage metas (by making a lot of fun builds viable) if you have a LOT of time, or a really...
  15. DeyjaVou

    Why classes are good

    I'm currently in the middle of collaboratively drafting a system wherein user choice and user freedom (and horizontal progression) is prioritized above all else. The gist of things is this: you can create the most beautiful and complex system in the world, something completely revolutionary...