I don't have any specific examples but the Ratchet and Clank series growing up had a ton of interesting and unique weapon designs. This discussion should really take some of them into consideration.
I lied! Imagine having the Bouncer to play with. It fired a bouncing projectile that split up...
I'm so incredibly stoked that you guys managed to get the same composer that did the music for Firefall. When I tried playing Firefall part of what sold it to me was the amazing music. Didn't he also compose the music for the Original Ratchet and Clank? Because that's what it reminded me of.
Field of view slider.
Third person camera option. Third person was part of Firefall's initial appeal to me. I personally really hate the first person perspective in most games. My personal exceptions so far have been CSGO and TF2 because in those games it feels right.
No rubberbanding the...
A game I played that had an extremely good damage type system was Spiral Knights.
Spiral Knights had 6 monster types and 3 damage types. Each of the damage types was strong against 2 monster types, neutral against 2, and resisted by 2. This allowed there to be good weapon type variety while...
Firefall would have only lasted 3 or 4 months for me if it hadn't had Broken Peninsula. Even though BP was god awful in regards to balance and all sorts of things it was literally the only reason in the entire game for you to craft good gear. All of the PvM could be completed in a mixture of dog...
Dear god jesus yes it should be put on Steam.
Steam games are so bloody convenient and I like having access to all the community integration. Even if I just use Steam to share screenshots for most games I still appreciate having it so easy to do. The other thing I loved was not having to sign...
I'd be okay with $30-40 up front. I'm a spendy person but not too spendy.
Edit: I'm also a sucker for teleports. Lots of people are suckers for teleports. If you let paying people teleport friends and party members it helps with community interaction too.
Combat first class second role design and balancing would be the absolute bomb.
I love love love feeling like I can work with a team and throw in some support to my team mates. It provides a satisfying experience that makes you feel like what you did actually mattered.
I also hate hate hate...
I always got the impression that it was a combination of:
Old technology, inefficient code. Lutz was absolutely amazing at optimizing that game but the engine was so bad.
Extremely low poly models with low shader detail.
Absolutely no high poly models to be seen, not even in cutscenes; no hair...
I mean don't call the individual constraints those names. Gamers aren't generally as bad but most people hear technical terms and thing you're speaking Chinese.
I honestly feel like the Mass/Power/CPU (but god lets not call it that it makes the system sound way to intimating to a non-technical user) system with permanent degredation but easily replaceable equipment via a crafting economy is the way to go.
The system Firefall had before just resulted...
The Xenforo forum software that Firefall used, and Ember forums now uses, has to be some of the most well designed, useful, elegant, and snappy forum software I've ever had the pleasure of dealing with. Glad Mark is keeping up with it.
One of the absolute best things Firefall had going for it wasn't even the game itself; it was the forums and the community management team. Pez was a key part of that all the way up to the end, and a new game going forward should absolutely without a doubt follow a similar structure to how the...