Probably for me... I think it feels too light? I cant feel the weight of the omniframe, maybe because everything moves fluidly, nothing is bouncing as if gravity was affecting it, or I dont know I dont animate xd, but I can say it feels light, it doesnt feel as if it was heavy. Maybe before starting to walk or before stopping, some animation could also be added (I guess its harder so maybe in the future).
Honestly for me, the animation looks pretty sick, i really like it, but it doesnt look very belivable on this omniframe. I guess if it was a lighter/skinnier looking frame, for a lighter class (assault?firefall), it would fit alot better, but because this one is so bulky, perhaps a little bit of movement punishment should be added, to compensaste the looks and ¿probably? role of this omniframe. I love mobility, I kind of dont really like how cumbersome and bulky mechs feel in games, i normally dont even like mech games (em8er seems the be the exception so far) a big reason why is the mobility, so ita pretty cool Em8er is aiming for a more flexible and quick style, but I also think if it feels just a little bit slower, it will not bother me (atleast), and maybe even feel nicer because it feels realistic and fitting-
So yes loved everything I saw, and the animation was amazing, but maybe is not 100% fitting for this omniframe? I think if I had seen the animation on a lighter omniframe, I wouldnt have had any feedback
Edit: i realized there is a beggining animation and end animation for running, completely missed that before, and it falls in the same feedback from above, it doesnt show too much the weight that this omniframe look’s show