But I thought that part of the game was that we are not 100% relaying on the Omniframes to do battle. That even while outside of the frames we could fight. If that is the case, than as long as we can still put up a good fight without the frames than a longer wait time is not really a problem.
If fact, some of the player base might choose to challenge themselves by fighting without the use of a frame when possible. As I am in that group in other games. When possible, as long as the game allows for such things, I'm the guy who'll fight bosses and do raids naked or using newbie gear. I do it as a test of skill and to show my mastery of the game. As long as the game doesn't have to much artificial difficulty that forces people to grind for the best gear and stuff just to be viable, then it should be possible to even do end game stuff while having next to nothing other than your skills as a player. And sure there was this one time I soloed a world class boss that normally takes 15 to 20 maxed out people, at least, to take down by fighting it nonstop for 4 hours. But I killed it and proved to everyone seating on the nearby mountain watching me that player skill matters more than what gear you have. So yea, I don't really care if it takes longer for a new frame to get me because I'm far away from any human controlled base or outpost. I'll just in on foot and use my brain to win fights like I always have.
Also talking about death punishment in games. Some games do have fun with their death mechanic and even make them a part of the story and missions. For example, in the game "The Secret World" when you die you leave your body and spawn as a spirit at a nearby spawn point. From there you can choose to come back to life at the spawn point you are on or you can run back to your body and spawn where you died. This seems normal enough until you start to notice some odd things. Like how while running around as a spirit not everything in the world is the same as when you are in your body. So new paths open up or sometime you see new NPCs that was not there before or see other things that the living can't. And then you run across some missions where you have to kill yourself so you can walk around as a spirit to open a door or read messages or even talk to the ghost of NPCs to who was killed by monsters to ask them the password to their computer or safe or the name of their killer.
If done right the death punishment in games can add more fun to the game. So rather than focusing on how the death punishment could hurt a player and kill their fun. Let's see if we can find ways to make the punishment in and of itself fun to the players.