DevTracker

Ronyn

Commander
Staff member
Community Manager
Director of Marketing and Community
Jul 26, 2016
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#81
It's more fun when you're always have to chase over something.
Yes and it's covered. There is far more involved in the churning economy of war than just what we wear on our body.
Perma-break exists on a great many things in the game that will need to be replaced time and again....
just not the players primary gear.
 

Ronyn

Commander
Staff member
Community Manager
Director of Marketing and Community
Jul 26, 2016
723
2,704
93
#79
Because eventually, probably sooner than later, majority of players will have top notch stuff, .
That's is the problem. Peeps just wanna pew-pew with no worries at all and then suddently they say - there nothing left to do here, I quit. *jackie chan face*
Remember guys. Ember will feature horizontal progression. There is no "Top notch" stuff. Progression is about unlocking more options, not inherently better ones.

But as I explained earlier in the thread: Gear will take damage and need resources repair but will not perma-break. However there will be various other things such as buildings and assorted call downs that can and will be destroyed that will serve as the thing that needs to be built and rebuilt indefinitely.
 
Likes: Luisedgm

Ronyn

Commander
Staff member
Community Manager
Director of Marketing and Community
Jul 26, 2016
723
2,704
93
#8
Science fiction is about hypothetical advancements in technology and strange discoveries. Consider that incendiary ammunition and high-explosive incendiary rounds exist, and that there have been folks working on creating a sort of "shock round" or electric bullets for many years. Not to mention what technology may come from the inherently unpredictable interaction with alien planets and species. One has to acknowledge that in the context of science fiction (theoretical advanced technology and alien tech) elemental ammo is not one of the more far fetched ideas.

The basic assumption of Sci Fi is that we have advanced beyond what we have now. The farther we go forward the more advancements we should expect. What we know now acts as a certain tether, a grounding ideal so to speak, but we have to expect that what is considered outlandish today will be commonplace in the future. History has taught us that.

Whether one likes the idea of elemental rounds or not is a separate issue of course.
 
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