This is good feedback, ty.
I wanted to point out that there is no current "objective" or point to the combat as people have noted. This is because the rifts were never meant to be an encounter but more of a test-bed for spawning.
The real goal is to have the waves attacking as you try to mine, and defending your THMPR from destruction. This was the event we set out to do for the vertical slice, and the one that will be shown in the KS demo. That the encounter that is the staple of the mining activity. Invasions are for the shipping game and won't be part of the live demo but will be mocked up in the KS movie.
Once there is a "reason" for combat, things change
Also this was the very first iteration of Tsi-Hu shooting. They didn't even predictively fire. They were shooting at where you were, not where you were moving towards. Predictive fire is hooked up now in our internal builds.
But all things aside, we can improve a lot with the AI and we have been. There is a new demo dropping soon and while it won't address everything, it does make numerous changes and improvements. The "encounter" part will be in a future build.
Thanks and keep the reports coming! We're looking for stuff that needs fixing and even early impressions about the combat are very, very valuable!
I wanted to point out that there is no current "objective" or point to the combat as people have noted. This is because the rifts were never meant to be an encounter but more of a test-bed for spawning.
The real goal is to have the waves attacking as you try to mine, and defending your THMPR from destruction. This was the event we set out to do for the vertical slice, and the one that will be shown in the KS demo. That the encounter that is the staple of the mining activity. Invasions are for the shipping game and won't be part of the live demo but will be mocked up in the KS movie.
Once there is a "reason" for combat, things change
Also this was the very first iteration of Tsi-Hu shooting. They didn't even predictively fire. They were shooting at where you were, not where you were moving towards. Predictive fire is hooked up now in our internal builds.
But all things aside, we can improve a lot with the AI and we have been. There is a new demo dropping soon and while it won't address everything, it does make numerous changes and improvements. The "encounter" part will be in a future build.
Thanks and keep the reports coming! We're looking for stuff that needs fixing and even early impressions about the combat are very, very valuable!