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    Thread: Important Announcement - The Nein to aquire Em-8ER in News & Announcements

  1. Thread: Friday Update: Kaiju in Em-8ER! in Ember Art & Design Updates

  2. Grummz

    Grummz Administrator Ember Dev

    Think of it as a beast kill-streak reward system. Will get stronger, might unleash special abilities. Def capped.

    Also, yes, I want players to be able to research Tsi-Hu stuff down the road.

     
  3. Thread: Friday Update: Kaiju in Em-8ER! in Ember Art & Design Updates

  4. Grummz

    Grummz Administrator Ember Dev

    1. Hehe, not for players. It's a way to keep new kaiju bosses coming

    2. I never try to explain rezzing in games, it always leads to convoluted explanations that contort your fiction and end up in cloning tropes a lot.
     
  5. Thread: Alien Naming Contest ROUND 3! in Contests, Events & Giveaways!

  6. Ronyn

    Ronyn Ghostryker Community Manager

    Alien Naming Contest Round 3 has come to a close. Thank you everyone who submitted names or voted. Your voice has been heard, your vote has been collected. It won't be long until the ten most voted on names are presented here for all to see.
    From that list Grummz will choose the winner.
     
  7. Thread: Friday Update: Kaiju in Em-8ER! in Ember Art & Design Updates

  8. Grummz

    Grummz Administrator Ember Dev

  9. Thread: DOUBLE UPDATE! THMPR animations and Omniframe gameplay docs in Ember Art & Design Updates

  10. Grummz

    Grummz Administrator Ember Dev

    Typos fixed. TY. Resource tracker will indeed happen. Barrel roll, maybe...I envision some movement upgrade crafting. Shortcuts, yep, we'll play with different effects based on power allocation.

     
    NanoTechnician, Wyntyr and Mahdi like this.
  11. Thread: Heavy Omniframe model (probably animated later) in Fan art, Fanfic, and other Fan creations!

  12. Grummz

    Grummz Administrator Ember Dev

    Pretty cool!!!

     
  13. Thread: Can we have a link back to the main ember home page? in General Ember Discussion

  14. Xeevis

    Xeevis Well-Known Member Max Kahuna Forum Tech

    Good suggestion, for the time being I've incorporated it into Em-8ER Forums Dashboard™ addon along with some other tweaks, it would be nice to have it merged into base theme one day :cool:.
     
  15. Thread: [2.2.1] Change how forums look with Em-8ER Forums Dashboard™ addon! in General Ember Discussion

  16. Xeevis

    Xeevis Well-Known Member Max Kahuna Forum Tech

    Update 2.2 - Added optional various tweaks based on popular suggestions
    • Home button on top navigation links to main site em8er.com instead of forums
    • Replaced scaled-down logo with black background with properly sized logo with transparent background
    • Fixed styling of pager on devtracker + added pager at the bottom of the devtracker page
    Update 2.2.1 - Fixed "tweaks" checkbox (whoops)
     
  17. Thread: DOUBLE UPDATE! THMPR animations and Omniframe gameplay docs in Ember Art & Design Updates

  18. Grummz

    Grummz Administrator Ember Dev

    shotguns, maybe. Sniper rifles will probably be restricted to light frames. Each frame has some unique weapons and abilities in addition to the common pool.

     
  19. Thread: DOUBLE UPDATE! THMPR animations and Omniframe gameplay docs in Ember Art & Design Updates

  20. Grummz

    Grummz Administrator Ember Dev

    Probably not going to provide keys to increment or decrement power. In X-Wing you usually went 100% to each system and a hotkey to go to max is more often used. But a powershunt upgrade will let you customize the profile to determine how much power goes to where on each hotkey, kind of like 3 power profiles you can hotkey between.

     
    NanoTechnician, Wyntyr and Mahdi like this.
  21. Thread: DOUBLE UPDATE! THMPR animations and Omniframe gameplay docs in Ember Art & Design Updates

  22. Grummz

    Grummz Administrator Ember Dev

    Power-Slides: It might be fun (dunno yet) to include movement upgrades like vectored thrust, which would give you a dodge-like ability.

    Power hotkeys: Arrow keys sound nice. Also want a version where you dont' have to move your hands from mouse or keys.

    Slots & Power Constraint: Given the nature of the upgrades, not sure if auto-optimize is even possible..but we'll see. Nice to have.


     
  23. Thread: DOUBLE UPDATE! THMPR animations and Omniframe gameplay docs in Ember Art & Design Updates

  24. Grummz

    Grummz Administrator Ember Dev

    Yep, this is the idea. You got it. You can skim for long periods, but when you come out of skim mode, no matter the distance, you will be on zero power to all other systems. In skim-mode shields are low and abilities are on cool-down and will need to spin back up. You can't really shoot in Skim mode either. It's travel only. Like the bike in FF.



     
    Wyntyr and Fabricio21RJ like this.
  25. Thread: DOUBLE UPDATE! THMPR animations and Omniframe gameplay docs in Ember Art & Design Updates

  26. Grummz

    Grummz Administrator Ember Dev

    You can switch from melee to guns pretty fast, so these Ninjas might be pretty effective. Plus light frames tend to have teleporting or stealth upgrades available.

    I clicked the link, Torgue, and no, Mediums won't be dual wielding artillery howitzers...

    Immobile Turrent mode for heavy or Siege mode makes sense.


     
  27. Thread: Chief Chat March 25 Video - Omniframe & Gameplay in Ember Art & Design Updates

  28. Grummz

    Grummz Administrator Ember Dev

    1. Ya, not trade on launch day
    2. Yes, there will be starting area that will always be under Gatestrider contgrol
    3. Oooo, like Iron Man 42 ;)
    4. Yep, thinking it through.
    5. 3 years until release, hopefully sooner. Depends largely on funding.
    6. Post in the Notice me Sempai, thread.
    7. You can skim as long as you like, is the current plan. Zero shields and all abilities on cooldown when you stop.
     
    Fabricio21RJ likes this.
  29. Thread: Chief Chat March 25 Video - Omniframe & Gameplay in Ember Art & Design Updates

  30. Grummz

    Grummz Administrator Ember Dev

    In case you missed it, just posted our video of the Chief Chat last Sat where I discussed the Omniframe design and general gameplay:

    "
     
  31. Thread: DOUBLE UPDATE! THMPR animations and Omniframe gameplay docs in Ember Art & Design Updates

  32. Grummz

    Grummz Administrator Ember Dev

    I"m interested in more feedback on the Omniframe design doc. Please post it here if you have it.


    P.S. It's a good meme :)
     
  33. Thread: Founder question from Firefall in General Ember Discussion

  34. Xeevis

    Xeevis Well-Known Member Max Kahuna Forum Tech

    We are using founder badge for verification. Problem here is that Red 5 was flagging accounts manually and it just happens they missed quite a bunch. To cover for this not so clever approach I offer to validate founders manually. If your account has Ensign/Lieutenant/Commander upgrade (you can check here) send me PM and we can sort this out.

    You'll be looking for one or all of these:
    [​IMG]
     
    Pandagnome, Rocket and engjang like this.
  35. Thread: DOUBLE UPDATE! THMPR animations and Omniframe gameplay docs in Ember Art & Design Updates

  36. Grummz

    Grummz Administrator Ember Dev

    Not at first. We're going to concentrate on getting the core features of the game built first.
     
    engjang and Pandagnome like this.
  37. Thread: DOUBLE UPDATE! THMPR animations and Omniframe gameplay docs in Ember Art & Design Updates

  38. Grummz

    Grummz Administrator Ember Dev

    Scale is hard to judge. We wanted it to feel like it had weight when it moved. Omniframes and THMPRs can be resized in engine so we can play with size differences. Omniframes are probably 1/3rd the height to start, then we'll experiment.