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    Thread: Backer Update and Omniframe Teaser in News & Announcements

  1. Grummz

    Grummz Administrator Ember Dev

    LOL D.va Omniframe! TY for that @AlphaXero

    BTW, these frames move like Firefall characters (e.g. they are FAST). They are not lumbering mechs. Expect the same kind of mobility as FF. tks!
     
  2. Thread: The Omniframe Revealed in Ember Art & Design Updates

  3. Ronyn

    Ronyn Deepstryker Community Manager

  4. Thread: The Omniframe Revealed in Ember Art & Design Updates

  5. Grummz

    Grummz Administrator Ember Dev

  6. Thread: Backer Update and Omniframe Teaser in News & Announcements

  7. Ronyn

    Ronyn Deepstryker Community Manager

    The awesomeness is building....
     
  8. Thread: Backer Update and Omniframe Teaser in News & Announcements

  9. Grummz

    Grummz Administrator Ember Dev

    See our blog entry on www.emberthegame.com for more info!

    I'll be working on the writeup for the frame for the full art post in 48 hours. Also, backers posters have been sent for printing and ready for pickup and shipping this week.
     
  10. Thread: Missions and Assists (Freeloading, AFK farming) in General Ember Discussion

  11. Ronyn

    Ronyn Deepstryker Community Manager

    Not really, Defiance system has vertical progression. Things get better and stronger.
    Official information on Ember is: " Progression is horizontal, opening up more options and abilities and gameplay. "
    Horizontal progression means we wont be getting stronger/better stats and gear.
    Instead we will be unlocking new options and various side grades.
    Whether or not XP will be something used to gain those is or if it will rely solely on gathering resources is still undecided.
    Grummz hasn't nailed down all of those decisions yet.
     
    MattHunX, TGVirus and engjang like this.
  12. Thread: Don't nationalize this game in General Ember Discussion

  13. Grummz

    Grummz Administrator Ember Dev

    I think you are confusing this for the main story. There are 28 systems and the US and Russia are not dominant parts of the story. The Crixa setting for tabletop is very wide and accomodates DM's need for the usual favorite tropes as well as new and unique ones.

    Ember itself has nothing to do with these factions. They focus on a a single faction which has nomadic roots and is not allied with any past nation.
     
  14. Thread: Some thoughts about crafting/durability/items/lootz in General Ember Discussion

  15. Ronyn

    Ronyn Deepstryker Community Manager

    Heh. No worries.
     
  16. Thread: Some thoughts about crafting/durability/items/lootz in General Ember Discussion

  17. Ronyn

    Ronyn Deepstryker Community Manager

    Whoa. You misunderstood entirely. The point is that there is no simple equation like that.
    The level of difficulty/depth a person likes in their game does not indicate their overall level of maturity/success in real life.
     
    Sik San likes this.
  18. Thread: Some thoughts about crafting/durability/items/lootz in General Ember Discussion

  19. Ronyn

    Ronyn Deepstryker Community Manager

    At the risk of sounding like I'm hounding you (Which I am not. lol) I have more to say on this.
    Looking to avoid challenge from the entertainment medium of video games isn't necessarily a sign of immaturity. In some cases it certainly is, in other cases it is simply a person who has had enough challenge in their real life so they want something easy for their recreational time. Likewise there are those who look to overcome challenges in the digital space so they can feel a sense of accomplishment while shying away from hard things in real life. Easy games, hard games, nothing is wrong with either preference as long as one is honest with themselves about why they play.

    Finding the right sentence to describe what the fundamental goal of a shooter is a remains a tricky thing. So I won't butcher it here. lol
    I do want to say, if we are being real, this threads discussion hasn't really been about whether Ember's shooter-first-experience should include maintenance. There is going to be maintenance of a sort. The debate has been about the HOW that maintenance should be expressed.
    In essence: the need for repairs verses the need to remake. Which one fits where, how, and why.
     
  20. Thread: Missions and Assists (Freeloading, AFK farming) in General Ember Discussion

  21. Ronyn

    Ronyn Deepstryker Community Manager

    We know there is progression, a way to earn new weapons and abilities. Xp is a progression mechanic. It can just as easily be used to unlock new side grades in a horizontal progression system as it could be used to unlock upgrades in a vertical progression system. Though I know Grummz was considering using resources to unlock things instead of xp. Either way the concern of someone gaining something from other peoples work or being afk is something worth thinking about.
     
    Last edited: Aug 8, 2016
    Beerdog6 likes this.
  22. Thread: Why classes are good in General Ember Discussion

  23. Ronyn

    Ronyn Deepstryker Community Manager

    Personally I am open to a fully classless system as well as a set of classes as long as each class has a lot of customization within it.
    Moreover roles get created ether way. Not necessarily roles that fall into mmo standards, but there are concepts that exist in battlefields of all kinds. More like the difference between a guy loaded out to be a great sniper and a guy who is loaded out to be a close range shock trooper. They are taking different roles regardless of whether they spawned from a class system or a classless one.

    Last official word on class and roles. "
    • Omniframe: To keep initial costs down, we will use one frame that can be advanced into several class variants. We still have classes, this is just to save on art resources in the first few milestones.
    "
    Though I know Grummz is still examining the various expressions of that. What "Class" and "Role" ends up meaning can be a lot of different things.
     
    NoahDVS, NitroMidgets, Wyntyr and 2 others like this.
  24. Thread: Some thoughts about crafting/durability/items/lootz in General Ember Discussion

  25. Ronyn

    Ronyn Deepstryker Community Manager

    Yes, you understand. We can talk about the positives and negatives of a perma-break gear in a vacuum for academic purposes, but the full truth is how everything works in concert together. In the case of Ember, the benefits of a perma-break system exist in the combination of having both things that do break and things that need repair.

    Perma-break discussion aside:
    @Daynen "People don't want to have to X; they just want to Y, because this is a Y game." and "I don't wanna play; I just wanna win." are very separate issues.

    That is the difference between the reasonable basis in which people choose a game to play (a game that has the feature sets/mechanics/gameplay style they enjoy) which is largely a matter of genre..... and how when some gamers avoid challenging games (which can be found just as easily in games that have the feature sets/mechanics/gameplay style they enjoy) that can be done with any genre.
     
  26. Thread: Don't nationalize this game in General Ember Discussion

  27. Ronyn

    Ronyn Deepstryker Community Manager

    Yes...yes..more lore. Tell us more.
     
    engjang likes this.
  28. Thread: Don't nationalize this game in General Ember Discussion

  29. Grummz

    Grummz Administrator Ember Dev

    Crixa is also alternate timeline. The Cold War is alive. Soviet Russia still exists and has its own solar system. So does the USA from the 50's 60's.
     
  30. Thread: Signatures - New limits in News & Announcements

  31. Grummz

    Grummz Administrator Ember Dev

    Yes, that seems fine.
     
    engjang, NanoTechnician and Fooni like this.
  32. Thread: Signatures - New limits in News & Announcements

  33. Grummz

    Grummz Administrator Ember Dev

    Signatures have new limits for amount of text (140 chars) and limits on links and images (1 each).

    Hopefully this will keep signatures reasonable.
     
    Blackfyre, LxBomber, Mizogin and 6 others like this.
  34. Thread: Please keep your forum signatures toned down in General Ember Discussion

  35. Grummz

    Grummz Administrator Ember Dev

    I've updated signatures to limit how much can be written, linked and posted.
     
  36. Thread: Dev tracker in General Ember Discussion

  37. Ronyn

    Ronyn Deepstryker Community Manager

    Shhhh! You're giving away my secret identity!
    Next thing you'll tell him is that I prefer maple bagels with spreadable creamcheese....
    hmmmm bagels
     
    NitroMidgets, Nakiato and engjang like this.
  38. Thread: Some thoughts about crafting/durability/items/lootz in General Ember Discussion

  39. Ronyn

    Ronyn Deepstryker Community Manager

    Marks words from the indeagogo campaign page regarding this issue are-
    "
    • Durability: Items will not break, but will need to be repaired (at less resource cost than what it was to make).
    "
    As you can see it is already in the plan. Let me add that from a mathematical perspective, depending on exactly how that mechanic works, (does cost go higher based on hits taken and death? What is the cost to gain ratio set at?) the repair cost could potentially be very punishing to the income of a reckless player.
     
    EvilKitten likes this.