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    Thread: Ember Steam Group in General Ember Discussion

  1. Grummz

    Grummz Administrator Ember Dev

    I won't support Reddit. But TY for the Steam Group!

    Not sure how Steam groups work. Do companies normally run their own groups? We're small, and I'd prefer fans run these types of groups unless its something that's normally a developer responsibility.

    Discord, for example, is fan run for Ember.
     
  2. Thread: I had hoped Ember would be Free to Play... in General Ember Discussion

  3. Grummz

    Grummz Administrator Ember Dev

    I'm much closer the GW1 or GW2 model in thought: Buy the game, play for free, buy the expansion when they are released - sell cosmetics in between. I misspoke about purchasing additional zones. I mean a new galaxy at an expansion level, not individual planets.

    Open world online shooter servers are much more expensive to run than regular open world online rpg, because of all the physics calculations. We're going to have to come up with some clever ways to mitigate this for an Indie open world online game that does not charge a sub.
     
    Biz, Alfonso, ObsoleteVodka and 7 others like this.
  4. Thread: T.H.M.P.R. art is up in Ember Art & Design Updates

  5. Grummz

    Grummz Administrator Ember Dev

    No Omnidyne here. :)
     
    Fryepod likes this.
  6. Thread: A couple questions about Ember in General Ember Discussion

  7. Grummz

    Grummz Administrator Ember Dev

    I never wrote or named Ares35. In my version of the game, the team referred to you as Boss. Now we call our wildcatting resource teams, Reapers.
     
  8. Thread: Tinkering and Durability in General Ember Discussion

  9. Ronyn

    Ronyn DEEPSTRIKER Community Manager

    Current official information on the subject of durability is "
    "
    As long as we stay within those perimeters I am open to all sorts of ideas like overclocking and increased costs for risky builds. However, as soon as it goes to the point where player gear can be permanently broken, I feel it has gotten out of hand.

    Also for the goal of retaining the clear focus on horizontal progression, another clearly stated design goal, it is imperative that any capability to raise a single weapon or stat to uncommonly high state will have to be offfset with some other weapon,ability or stat of the character dropping below the normal low point. Otherwise we are talking about vertical progression no if's ands, or buts.
     
    Last edited: Jul 29, 2016
  10. Thread: I had hoped Ember would be Free to Play... in General Ember Discussion

  11. Grummz

    Grummz Administrator Ember Dev

    I don't want to be a $60 game, but it will on the higher end of the Indie spectrum because of cost to build. No subscription fees, and we'll sell cosmetics, name changes, etc. as well as unlocking new zones. Or maybe we crowdfund the new playable areas instead. Still all up in the air, but those are general thoughts.
     
  12. Thread: ALMOST AT 1K FORUM MEMBERS!!!! in General Ember Discussion

  13. Grummz

    Grummz Administrator Ember Dev

    Holy smokes, we hit 1000 forum members and 2500 sigs. That means its time for the next goal!!!!

    But you guys were too fast, we need some time to finish the art for the Player and the Alien before we can start the next goal...which will be, at the very least, modeling what we have concept so far in 3D!
     
  14. Thread: ALMOST AT 1K FORUM MEMBERS!!!! in General Ember Discussion

  15. Ronyn

    Ronyn DEEPSTRIKER Community Manager

    Aw yeah. I'm doing the Carlton right now.

    I'm lying...that dance is too hard.
     
    engjang, Mahdi and NitroMidgets like this.
  16. Thread: ALMOST AT 1K FORUM MEMBERS!!!! in General Ember Discussion

  17. Joe Solo

    Joe Solo Well-Known Member Ember Dev

    WE DID IT!!!! 1K!!!! CELEBRATE!
     
  18. Thread: ALMOST AT 1K FORUM MEMBERS!!!! in General Ember Discussion

  19. Ronyn

    Ronyn DEEPSTRIKER Community Manager

    Only need 6 more!
    Gentlemen, activate the Girlfriend card!
     
    Fabricio21RJ, Adrian and LSeven like this.
  20. Thread: ALMOST AT 1K FORUM MEMBERS!!!! in General Ember Discussion

  21. Ronyn

    Ronyn DEEPSTRIKER Community Manager

    Soooooo close
     
  22. Thread: ALMOST AT 1K FORUM MEMBERS!!!! in General Ember Discussion

  23. Joe Solo

    Joe Solo Well-Known Member Ember Dev

  24. Thread: Moderators Incoming. Congrats in News & Announcements

  25. Ronyn

    Ronyn DEEPSTRIKER Community Manager

    Hey thanks so much. I remember you. :)
     
    OhNoDomo! likes this.
  26. Thread: Hello, and glad I found you! in General Ember Discussion

  27. Grummz

    Grummz Administrator Ember Dev

  28. Thread: T.H.M.P.R. art is up in Ember Art & Design Updates

  29. Grummz

    Grummz Administrator Ember Dev

    Yes, the whole thing is that Reaper Teams are like Top Gun meets Fast and Furious. So custom paint jobs are a must.
     
    Silv3r Shadow, Yrkul, Simon K and 5 others like this.
  30. Thread: My Ember Vision (incl. Pictures) in General Ember Discussion

  31. Grummz

    Grummz Administrator Ember Dev

    I remember these. Are these your UI work?
     
  32. Thread: T.H.M.P.R. art is up in Ember Art & Design Updates

  33. Grummz

    Grummz Administrator Ember Dev

    For those who missed it, the T.H.M.P.R. orthographics are done and ready for 3D modeling:

    [​IMG]

    It’s here! While concept art is great for setting mood, 3D modelers need blueprints, called orthographics, to begin the work of translating a 2D drawing into a 3D model.

    With the additional funding we received from our (580% overfunded!!!) IndieGoGo campaign to put up Ember forums, we made orthographics of the T.H.M.P.R. MEK-A autonomous mining mech.

    MEK stands for “Mechanically Enhanced Kinetics” and the “A” in “MEK-A” means this MEK is autonomous. Fully automated and delivered by drop-ship, the T.H.M.P.R. will land in tucked-up, ball-form onto your mining hot spot. It will then unfold and begin drilling into the ground with its immense arm-drill, picking up valuable resources with its claw arm.

    Of course this attracts all sort of local xeno-morphs that you will have to defend against as T.H.M.P.R. does its work. It’s a game of risk/reward. The longer you mine, the rarer and more precious the resources are. But each wave of attacking xeno-morphs is tougher and tougher, and if your T.H.M.P.R. is destroyed, you lose it all.

    Once full, the T.H.M.P.R. will beeline it straight back to your nearest player-built refinery to turn your hard-won ore into the pure elements you need to craft better gear, weapons and to build more facilities and defenses.

    But the trip back is fraught with peril. More creatures will attack you as you escort the leaping, bounding T.H.M.P.R. back to base. The T.H.M.P.R. will fight alongside you, taking on and locking up with mini-Kaiju sized baddies. You’ll have to come to its aid to help it defeat these mini-bosses.

    Mining is a risky business, and plenty of Reaper Teams have lost it all while pushing themselves harder and harder to reap those sweet, sweet resources.

    I hope you enjoyed this little update and art drop. More is coming, including some surprises we haven’t talked about yet!

    Thanks again for all your support!
     
  34. Thread: Tinkering and Durability in General Ember Discussion

  35. Ronyn

    Ronyn DEEPSTRIKER Community Manager

    Three things-
    1: Why are we looking for ways to create a primary gear durability system? The current direction is aimed at that kind of thing on supplemental items/gear/objects/buildings. That solves the economic needs.
    2: In a game with a horizontal progression system, wouldn't a way to make something more powerful go against it?
    2: Power is a common motivation for players. If there is a way to gain it by accepting a certain mechanic...the many players who don't like that mechanic will feel as though they are being punished.
     
    Nakiato and Vedemin like this.
  36. Thread: Female Characters in General Ember Discussion

  37. Ronyn

    Ronyn DEEPSTRIKER Community Manager

    Personally I like quite a few different body types on a woman.
    For what it's worth though, when the lore has people playing as soldiers and warriors I prefer that the body types fit what would come from a lifestyle of battle and rigorous combat training. That will of course take many forms but would generally showcase fitness.

    But then who knows what kind of genetic divergences have happened to these people....
     
    Faeryl, Heron and OhNoDomo! like this.
  38. Thread: ALMOST AT 1K FORUM MEMBERS!!!! in General Ember Discussion

  39. Ronyn

    Ronyn DEEPSTRIKER Community Manager

    Rather specific time frame you set out there Mr.Solo... ;)
     
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