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    Thread: [2.2.1] Change how forums look with Em-8ER Forums Dashboard™ addon! in General Ember Discussion

  1. Ronyn

    Ronyn Deepstryker Community Manager

  2. Thread: Aliens Revealed - The Tsihu in Ember Art & Design Updates

  3. Grummz

    Grummz Administrator Ember Dev

    Those are the two forms they shapeshift between.
     
    engjang and NanoTechnician like this.
  4. Thread: [2.2.1] Change how forums look with Em-8ER Forums Dashboard™ addon! in General Ember Discussion

  5. Grummz

    Grummz Administrator Ember Dev

    Thank you so much for creating this! I know some people have really wanted a way to tweak the forums to their liking. This is perfect. Gonna sticky it. :)
     
  6. Thread: [2.2.1] Change how forums look with Em-8ER Forums Dashboard™ addon! in General Ember Discussion

  7. Xeevis

    Xeevis Well-Known Member Max Kahuna Forum Tech

    Considerable amount of forum-goers expressed concerns about how these forums look and behave.

    Major concerns:
    • Signatures get in the way (and disabling them all is an overkill for some)
    • White text on dark background is uncomfortable to read
    • Cross-fading background images are munching on CPU/batteries and/or are distracting
    • And more ...
    Possible solutions:
    1. Adjust current theme
      • Pros: Easy to do
      • Cons: Affects everyone and finding the glove that fits everybody is hard, updates to theme would need to be hand-merged.
    2. Add several themes
      • Pros: Gives selection of different themes for users to pick from
      • Cons: Time consuming maintenance (all themes would need to be hand-merged and updated)
    3. Client-side userscript (addon)
      • Pros: Client-side, per-user customization, everyone has full power to customize the entire site, no maintenance issues
      • Cons: Browser compatibility
    I went with number 3,
    So meet Em-8ER Forums Dashboard!

    [​IMG]

    Features:

    • Fully customizable: Since the code is client side, it's open for modification. You can change appearance of any element on the forums. (You can ask for coding help if necessary :cool:)
    • Background states: Slideshow (default), Disabled, Static Image, Random Image
    • Collapse signatures: Large signatures will be partially hidden and will expand to full size after click.
    • Message font and background color changing (with several popular preset styles)
    • Reusing existing XenForo classes for native look and slim code
    • Settings persist in a browser
    • Autoupdater to new script versions
    Installation:
    1. Install Tampermonkey addon for your browser (Desktop Firefox/Chromium)
      • For Firefox on Desktop you can use GreaseMonkey addon
      • For Firefox on Android you can use Unified Script Injector addon
      • (You should be able to use any UserScript addon as long as it supports GM API and ES6 template literals)
    2. Go to EFD repository and hit install
      [​IMG]
    3. Extension will ask for confirmation so just hit install the second time (before installing any user scripts you should always check the source code for malicious code, but you can take my word that this one is safe :cool:)
    4. All set! Now you can just go to https://forums.em8er.com and use one of 2 places to access configuration dialog

      Logged in users can use User Panel:
      [​IMG]

      Otherwise link is also available at the bottom of the page:
      [​IMG]
    Known issues:
    • When translucent background is used, collapsed signatures aren't faded
    • Browser might need to be hard refreshed (ctrl + shift + r) to make EFD configuration window show.
    Change log:
    2.2.1 - Fixed "tweaks" checkbox
    2.2 - Added optional various tweaks based on popular suggestions
    • Home button on top navigation links to main site em8er.com instead of forums
    • Replaced scaled-down logo with black background with properly sized logo with transparent background
    • Fixed styling of pager on devtracker + added pager at the bottom of the devtracker page
    2.1 - Changed supported domain from old emberthegame.com to new em8er.com (script will no longer work on older domain)
    2.0 - Rewritten from scratch to achieve cross-platform GM compatibility
    • Now supports daddy GreaseMonkey on Firefox Desktop
    • Now supports Unified Script Injector on Firefox Mobile
    • Dropped GM_registerMenuCommand and menu item in favor of on-page elements
    • Minor bug and consistency fixes
    1.3 - Added translucent option to background color, fixed fade effect on default background, fixed config dialog not loading properly when closed/reopened without reload
    1.2.1 - Fixed collapsed signature fade effect to mimic background color
    1.2 - Improved signature collapsing, will now display 3 rows with rest faded to hidden. Clicking the faded area will reveal entire signature. Short signatures are exempted from collapsing.
    1.1 - Implemented support for presets. Added Discord and Firefall forums color presets

    Roadmap:
    • Improve background styles (+ stretch goals)
      • Slideshow - Allow to set duration and speed (+ change implementation from JS to CSS transitions with better performance)
      • Static image - Allow to select which image to show (+ support custom URLs)
      • Random - Allow to specify interval when change occurs (+ prevent repeating)

    Hope this helps, let me know if it works for you, if you faced issues or would like to see something added.
     
    Last edited: Mar 29, 2017
    halp, Torgue_Joey, ZeroShiba and 18 others like this.
  8. Thread: Aliens Revealed - The Tsihu in Ember Art & Design Updates

  9. Grummz

    Grummz Administrator Ember Dev

    The Enshigi are cold hearted bastards.
     
  10. Thread: Aliens Revealed - The Tsihu in Ember Art & Design Updates

  11. Grummz

    Grummz Administrator Ember Dev

    Its pronounced sort of like She-Who...but its more complex than that. I'll see if I can get a recording made. Its not an easy to pronounce language.
     
    Faeryl, Wyntyr, Ronyn and 2 others like this.
  12. Thread: Not fond of the name of the alien species in General Ember Discussion

  13. Grummz

    Grummz Administrator Ember Dev

    I'm going to have @Ronyn plan it out :)
     
    Ronyn, engjang and Wyntyr like this.
  14. Thread: Aliens Revealed - The Tsihu in Ember Art & Design Updates

  15. Ronyn

    Ronyn Deepstryker Community Manager

    I believe it is pronounced like.. "Say Wha?"..
    heh. kidding.
     
  16. Thread: Not fond of the name of the alien species in General Ember Discussion

  17. Grummz

    Grummz Administrator Ember Dev

    We're going to have an event where people can submit ideas for the "human" name for the Tsihu. Note the the Tsihu name is closely linked to their language, which is an authentic and completely language constructed by a linguist on the team, @Nojah on Discord. You can even learn to speak this language, if you wish. We'll have a post about it later.
     
  18. Thread: We're going to be warring against WHAT?? in General Ember Discussion

  19. Grummz

    Grummz Administrator Ember Dev

    I like cats.
     
    Yrkul, Luisedgm, Fryepod and 3 others like this.
  20. Thread: Aliens Revealed - The Tsihu in Ember Art & Design Updates

  21. Grummz

    Grummz Administrator Ember Dev

    Glad you guys are digging the Tsihu. :)
     
    Faeryl, Mahdi, Ronyn and 1 other person like this.
  22. Thread: Aliens Revealed - The Tsihu in Ember Art & Design Updates

  23. Ronyn

    Ronyn Deepstryker Community Manager

    Look at those beastly things! Cant wait
     
    Faeryl, Ammara, Simon K and 1 other person like this.
  24. Thread: Aliens Revealed - The Tsihu in Ember Art & Design Updates

  25. Grummz

    Grummz Administrator Ember Dev

    kidman, Mishkin, Wraithbane and 29 others like this.
  26. Thread: Keeping the science in sci-fi in General Ember Discussion

  27. Ronyn

    Ronyn Deepstryker Community Manager

    What I described is far from hand-holding. As usual implementation is key, that is what I intend to stress the most.
    Games like devil may cry 1, 3 and 4 are notoriously punishing on their harder difficulty settings. Their brand of telegraphs are about readability. The gears of war series has relatively slow characters in cover based combat. Without an indicator that the one shot was a potential threat it could be used to insta-gib with minimal counterplay possible.
    Very different types of games but in both cases it's about putting the conditions for victory or failure in the hands of the player as opposed to the system.

    To apply that kind of thought process would require an Ember specific examination of where/when/how it would and would not fit.
     
    Omnires and MattHunX like this.
  28. Thread: Keeping the science in sci-fi in General Ember Discussion

  29. Ronyn

    Ronyn Deepstryker Community Manager

    This is an interesting part of the topic.
    A constant, "red cone" based telegraph system in the vein of wildstar's would probably be out of place in a game like Ember.
    But more subtle or organic Telegraph-esque effect have been used in many genres in many forms.
    Some shooters have a beam shown in the direction of where a powerful shot will go. Like gears of war's One Shot weapon for example. Some melee action games have the enemies do a specific stance or flash before sending out an attack. Like most of the bosses in devil may cry series for example.

    So there may be something worth examining in the idea here....as long as we look at the many different expressions it could take.
     
    Luisedgm likes this.
  30. Thread: The Omniframe Revealed in Ember Art & Design Updates

  31. Ronyn

    Ronyn Deepstryker Community Manager

    Personally I like the mecha head.

    Which reminds me that it is very rare that there is a true consensus among the majority of a community when it comes to something visual like this. For every person who might not like one aspect of the omniframe there is another who does.
    Game communities are full of different people with different preferences. To change something based on one groups feedback may very well be against the feedback from another group. I'm all for the creator of something listening to the community when possible but its not as though there will ever be a universally liked design.
     
  32. Thread: The Omniframe Revealed in Ember Art & Design Updates

  33. Grummz

    Grummz Administrator Ember Dev

    TY! Just trying to manage expectations and not let hype get out of proportion to the game. :)

     
  34. Thread: is it time for F2P players to pack the bags and leave? in General Ember Discussion

  35. Grummz

    Grummz Administrator Ember Dev

    I don't know what constitutes a DLC and what constitutes a mini-expansion in your mind? In my current thinking, mini-expansions are a probably going to be a collection of new content and gameplay that are bundled together and sold. For some, that's DLC, for others thats an expansion. Game can't be free, servers to run, people to pay and network bandwidth is a bitch.
     
  36. Thread: is it time for F2P players to pack the bags and leave? in General Ember Discussion

  37. Grummz

    Grummz Administrator Ember Dev

    Free Steam weekends have proven more effective to replace a free demo. Massively more effective. Demos just aren't as effective anymore. Free weekends get heavily promoted on Steam, and the limited timeframe means a huge wave of new players each time.

    The industry and markets have just moved on from demos, practically speaking.
     
  38. Thread: The Omniframe Revealed in Ember Art & Design Updates

  39. Grummz

    Grummz Administrator Ember Dev

    In a perfect world, we would offer options for everyone to do anything. But we don't have a budget, we don't even have Firefall's budget. We have, as of today $3000 (which we used to pay for the website software, concept art time and backer fulfillment, etc.). I have to plan for that and not commit to saying "yes, we can do xyz option no problem!" Because every piece of art, chunk of armor, feature, and slider costs hundreds of not thousands to make. I'd rather offer fewer things, at higher quality, and focused on gameplay, than 1000 options.

    So if I sound hesitant on "why not just make it an option" its because we have to be very frugal. Ember is going to be have to be different simply because of math and dollars. I'm just trying to find creative ways that satisfy me as a creator to keep to the general principles of Firefall and match my original, but Ember will still be very different in execution. It has to be. Firefall cost over 60 million to make, while we have $3000. Firefall had a 150 person team, we have 2-3 part time people right now, and our team size will probably never exceed around 15 people. We can be true to Firefall's spirit, but there is no way we can be Firefall 2.0 and match them option for option, feature for feature. Nor should we, Firefall ended up being a huge mish-mash of half-completed features going in a thousand different directions.

    Imagine if we drew a concept of the recon frame and said "this is it! The one and only frame for Ember!" (because that's all this game can realistically afford: is developing one universal look of frame). We would have even more people in here that really miss their Assault and Arsenal frames.

    Omniframes have fast movement, gliding, jumpets and preserve the mobility "feel" of Firefall, which IMHO was the most important part of that aspect of frames. The gameplay trumps all.

    Meanwhile, I'm spending a lot of time figuring out how to do things in new ways to keep costs down and offer more. We're looking heavily into procedural tools for terrain, texturing, photogrammetry techniques for 3D modeling, and motion capture for animation. We're also looking at radical ways to keep server hardware costs down for a type of online game that is traditionally extremely CPU heavy (action shooting, etc.), so that Ember does not require huge monthly server costs and a team of 8 dedicated IT staff to run (like Firefall did just to keep servers running).

    I think we can do it. I'm more encouraged each time I see the support grow in the community. But remember, its still going to be a "mini" massive online game.
     
    Last edited: Aug 13, 2016