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    Thread: Fatigue for this Genre before Em8er is released? in General Ember Discussion

  1. Grummz

    Grummz Administrator Ember Dev

    Well Em-8ER is not about doing missions or quests. Its a persistent wargame with personal mechs vs an invading army with their Kaiju beasts.

    Also, Anthem and Destiny 2 are instanced small squad games. Even Warframe open word is limited to just your squad. Em-8ER allows potentially hundreds of players in a massive warzone (final numbers TBD).

    Finally, what scummy micro-transactions? We don't sell power. We sell cosmetics. So...what are you referring to?

     
  2. Thread: A few questions about accounts in General Ember Discussion

  3. Ronyn

    Ronyn Deepstryker Community Manager

    More info on exactly what the points are for and how accounts will be connected will be coming in time.
    For now, just enjoy the awesome community and cool looking site. :)
     
  4. Thread: Friday Update - Texturing Gatestriders in Ember Art & Design Updates

  5. Grummz

    Grummz Administrator Ember Dev

    The characters will get a revisit once we see them in Omniframes and in game. As for Brink, yes we took our inspiration from how they stylized their chars.
     
  6. Thread: Friday Update - Texturing Gatestriders in Ember Art & Design Updates

  7. Grummz

    Grummz Administrator Ember Dev

    I promise that the chars don't look so creepy when they are in 3D and not "peeled"
     
  8. Thread: Friday Update - Texturing Gatestriders in Ember Art & Design Updates

  9. Grummz

    Grummz Administrator Ember Dev

    Here we go! Adding textures to the Gatestriders now. Still not real hair (What you see is temp), but we will be using modern hair techniques instead of "good old helmet hair."

    Enjoy these shots of our WIP!

    [​IMG]
    [​IMG]
    [​IMG]

    We use a program called Substance Painter to quickly texture all our models. You got to see a stream of Joe using it to texture a crate before. Its a really neat way to paint realistic materials like skin and leather and metal onto your models. It can even automatically weather the surface you are painting, chipping away paint at edges, etc.

    Enjoy and see you next week!
     
  10. Thread: a question regarding gameplay in General Ember Discussion

  11. Ronyn

    Ronyn Deepstryker Community Manager

  12. Thread: Friday Update - Omniframe FINISHED in Ember Art & Design Updates

  13. Joe Solo

    Joe Solo Well-Known Member Ember Dev

    I'm gonna do some work on the materials actually. For non stylized stuff more scratches and things tend to work better. On my more stylized stuff it tends to distract. We also want to mess with colors. That stuff is actually fairly easy to do. It's some slider adjustments and exporting. The important thing was getting something in game. haha.
     
  14. Thread: Friday Update - Omniframe FINISHED in Ember Art & Design Updates

  15. Joe Solo

    Joe Solo Well-Known Member Ember Dev

    Here's some "gravy" everyone. Even More shots to come post mom in town.

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
  16. Thread: Friday Update - Omniframe FINISHED in Ember Art & Design Updates

  17. Joe Solo

    Joe Solo Well-Known Member Ember Dev

    Hey guys. I have beauty shots I'll post later. Out with my mom lol
     
  18. Thread: Friday Update - Omniframe FINISHED in Ember Art & Design Updates

  19. Grummz

    Grummz Administrator Ember Dev

    Okay, Joe textured and baked out the Omniframe. It is DONE. We will be passing this to the riggers/animators next week. Joe did a terrific job. He is also going to be tweaking the color to fit our snow/lava scene better in the coming days.

    [​IMG]

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    We also have been tuning the Kaiju concept, adding a rearing stance to fight the THMPR. We've also added some shield generators to the back that players will be able to shoot at:

    [​IMG]

    Thanks for tuning in! We'll post better lit beauty shots of the Omniframe in its new color scheme next time.
     
  20. Thread: Friday Update - Sometimes it's quiet in Ember Art & Design Updates

  21. Grummz

    Grummz Administrator Ember Dev

    Sometimes there isn't much to report when you are in head's down mode in development.

    We are dealing with some unglamorous parts of game development. This means the Omniframe is going through mask prepwork for texturing, and that the humans are getting a redo of some of their UV maps.

    Animators and Riggers are waiting for final scale and low-polys before animating. I'm also getting ready to chip into modeling simple things by brushing up on Modo and Substance Painter myself. No sense in having Joe make rocks, for example. His talent would be wasted :)

    Meanwhile Michael Bross has graciously agreed to help not only with music but with sound FX work for the playable mockup. Ekiator is also readying a server based on Unreal 4.18 with its improvements to muliplayer. While the playable mockup won't have mutiplayer, we are working on a server for post-KS needs.

    That's about it for now. Thanks for tuning in!
     
    Faeryl, wangmauler, Xeevis and 14 others like this.
  22. Thread: Omni-frame Calldown Times in General Ember Discussion

  23. Ronyn

    Ronyn Deepstryker Community Manager

    To answer that: While the players can get out of the frames we will find ourselves very squishy and generally not a match for the enemies on Em-8ER. Exactly what kind of actions and arsenal the character can use outside of the omniframe is still being decided, but at this stage no one should be expecting to have much capability to be effective in combat outside of the frames (or outside of the other vehicles if and when they get added).

    Think of it this way. the main purpose of being able to get out of the Omniframe your in is to go get into another one.
     
    Omnires, Torgue_Joey, Mahdi and 2 others like this.
  24. Thread: Friday Update - Bugzilla! in Ember Art & Design Updates

  25. Grummz

    Grummz Administrator Ember Dev

    PDT Pacific time. :)
     
  26. Thread: Friday Update - Bugzilla! in Ember Art & Design Updates

  27. Grummz

    Grummz Administrator Ember Dev

    From your Mom, of course. She says "hi."
     
  28. Thread: Friday Update - Bugzilla! in Ember Art & Design Updates

  29. Grummz

    Grummz Administrator Ember Dev

    Hi Em-8ER fans!

    We have some news to share. First the low poly of the Omniframe is done and Joe is now UV unwrapping the model in preparation for painting it.

    Joe will also be live streaming a demonstration of how we use Substance Painter to texture a sci-fi crate for the game. Stream will be Sunday, 6pm-8pm on Joe's YouTube channel:

    https://www.youtube.com/channel/UCSieVxJhO1EbiRVn3XfYerA

    Meanwhile we have been working on Kaiju concepts for the Kaiju that will attack the THMPR in the playable mockup. We based our ideas around this little guy:

    [​IMG]

    So the first round of sketches, we came up with a few variants:

    [​IMG]

    The one on the right, with six legs, was what we went with, but we wanted to have it rear up on its hind legs to fight the THMPR and be able to grab and punch.

    We also needed to add its shield generator and other Tsi-Hu tech, including a mouth cannon. The Tsi-Hu heavily modify their Kaiju. So we ended up with this:

    [​IMG]

    The shield here isn't going to be the final one. The final shield will be invisible until hit, and more closely follow the contours of the body shape.

    Next up is the color studies for this little beastie. We will post those soon.

    Thanks and see you in Joe's stream this Sunday!
     
  30. Thread: Friday UPDATE - Geesuits and characters in Ember Art & Design Updates

  31. Grummz

    Grummz Administrator Ember Dev

    [/QUOTE]

    Well you've come to the wrong place for political correctness. That's all I have to say in that.
     
  32. Thread: Saturday Update - Omniframe, Characters, Scale Test in Ember Art & Design Updates

  33. Toshi

    Toshi Member Ember Dev

    If it was up to him we'd had navels riding robot navels fighting monster navels.
     
  34. Thread: Saturday Update - Omniframe, Characters, Scale Test in Ember Art & Design Updates

  35. Toshi

    Toshi Member Ember Dev

    Proportions are not my call.
     
    Pandagnome and DinsdaleP13 like this.
  36. Thread: Saturday Update - Omniframe, Characters, Scale Test in Ember Art & Design Updates

  37. Toshi

    Toshi Member Ember Dev

    Hi, I'm the one making the player models. Male does have his junk, pic posted is just the pattern painted onto the male reference mesh. I saved it for last after working the clothes. His current suit is thin so I had to be careful to make it noticeable but not distracting.
     
  38. Thread: Saturday Update - Omniframe, Characters, Scale Test in Ember Art & Design Updates

  39. Ronyn

    Ronyn Deepstryker Community Manager

    It looks FAN-FRIGGIN-TASTIC!
     
    Adrian, Wyntyr, Speedy93 and 4 others like this.