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    Thread: DOUBLE UPDATE! THMPR animations and Omniframe gameplay docs in Ember Art & Design Updates

  1. Grummz

    Grummz Administrator Ember Dev

    shotguns, maybe. Sniper rifles will probably be restricted to light frames. Each frame has some unique weapons and abilities in addition to the common pool.

     
  2. Thread: DOUBLE UPDATE! THMPR animations and Omniframe gameplay docs in Ember Art & Design Updates

  3. Grummz

    Grummz Administrator Ember Dev

    Probably not going to provide keys to increment or decrement power. In X-Wing you usually went 100% to each system and a hotkey to go to max is more often used. But a powershunt upgrade will let you customize the profile to determine how much power goes to where on each hotkey, kind of like 3 power profiles you can hotkey between.

     
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  4. Thread: DOUBLE UPDATE! THMPR animations and Omniframe gameplay docs in Ember Art & Design Updates

  5. Grummz

    Grummz Administrator Ember Dev

    Power-Slides: It might be fun (dunno yet) to include movement upgrades like vectored thrust, which would give you a dodge-like ability.

    Power hotkeys: Arrow keys sound nice. Also want a version where you dont' have to move your hands from mouse or keys.

    Slots & Power Constraint: Given the nature of the upgrades, not sure if auto-optimize is even possible..but we'll see. Nice to have.


     
  6. Thread: DOUBLE UPDATE! THMPR animations and Omniframe gameplay docs in Ember Art & Design Updates

  7. Grummz

    Grummz Administrator Ember Dev

    Yep, this is the idea. You got it. You can skim for long periods, but when you come out of skim mode, no matter the distance, you will be on zero power to all other systems. In skim-mode shields are low and abilities are on cool-down and will need to spin back up. You can't really shoot in Skim mode either. It's travel only. Like the bike in FF.



     
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  8. Thread: DOUBLE UPDATE! THMPR animations and Omniframe gameplay docs in Ember Art & Design Updates

  9. Grummz

    Grummz Administrator Ember Dev

    You can switch from melee to guns pretty fast, so these Ninjas might be pretty effective. Plus light frames tend to have teleporting or stealth upgrades available.

    I clicked the link, Torgue, and no, Mediums won't be dual wielding artillery howitzers...

    Immobile Turrent mode for heavy or Siege mode makes sense.


     
  10. Thread: Chief Chat March 25 Video - Omniframe & Gameplay in Ember Art & Design Updates

  11. Grummz

    Grummz Administrator Ember Dev

    1. Ya, not trade on launch day
    2. Yes, there will be starting area that will always be under Gatestrider contgrol
    3. Oooo, like Iron Man 42 ;)
    4. Yep, thinking it through.
    5. 3 years until release, hopefully sooner. Depends largely on funding.
    6. Post in the Notice me Sempai, thread.
    7. You can skim as long as you like, is the current plan. Zero shields and all abilities on cooldown when you stop.
     
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  12. Thread: Chief Chat March 25 Video - Omniframe & Gameplay in Ember Art & Design Updates

  13. Grummz

    Grummz Administrator Ember Dev

    In case you missed it, just posted our video of the Chief Chat last Sat where I discussed the Omniframe design and general gameplay:

    "
     
  14. Thread: DOUBLE UPDATE! THMPR animations and Omniframe gameplay docs in Ember Art & Design Updates

  15. Grummz

    Grummz Administrator Ember Dev

    I"m interested in more feedback on the Omniframe design doc. Please post it here if you have it.


    P.S. It's a good meme :)
     
  16. Thread: Founder question from Firefall in General Ember Discussion

  17. Xeevis

    Xeevis Well-Known Member Max Kahuna Forum Tech

    We are using founder badge for verification. Problem here is that Red 5 was flagging accounts manually and it just happens they missed quite a bunch. To cover for this not so clever approach I offer to validate founders manually. If your account has Ensign/Lieutenant/Commander upgrade (you can check here) send me PM and we can sort this out.

    You'll be looking for one or all of these:
    [​IMG]
     
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  18. Thread: DOUBLE UPDATE! THMPR animations and Omniframe gameplay docs in Ember Art & Design Updates

  19. Grummz

    Grummz Administrator Ember Dev

    Not at first. We're going to concentrate on getting the core features of the game built first.
     
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  20. Thread: DOUBLE UPDATE! THMPR animations and Omniframe gameplay docs in Ember Art & Design Updates

  21. Grummz

    Grummz Administrator Ember Dev

    Scale is hard to judge. We wanted it to feel like it had weight when it moved. Omniframes and THMPRs can be resized in engine so we can play with size differences. Omniframes are probably 1/3rd the height to start, then we'll experiment.
     
  22. Thread: DOUBLE UPDATE! THMPR animations and Omniframe gameplay docs in Ember Art & Design Updates

  23. Grummz

    Grummz Administrator Ember Dev

    He stumbles a bit on the rough terrain and drops a knee. :) Might be a variant animation to the regular landing. You don't get into a THMPR, they are autonomous "pets"
     
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  24. Thread: DevTracker Fixed in News & Announcements

  25. Fillmore

    Fillmore Gatestrider - Frame Founder Forum Tech

  26. Thread: DOUBLE UPDATE! THMPR animations and Omniframe gameplay docs in Ember Art & Design Updates

  27. Grummz

    Grummz Administrator Ember Dev

    Ill take a other look at the anims, but will wait until they are in game. In game can change a lot of things. Thanks for the feedback!
     
  28. Thread: DOUBLE UPDATE! THMPR animations and Omniframe gameplay docs in Ember Art & Design Updates

  29. Ronyn

    Ronyn Ghostryker Community Manager

    That's actually cooler than the famous super hero landing.
     
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  30. Thread: DOUBLE UPDATE! THMPR animations and Omniframe gameplay docs in Ember Art & Design Updates

  31. Grummz

    Grummz Administrator Ember Dev

    Updated the blog post to include the newly arrived THMPR landing animation:

     
  32. Thread: DevTracker Fixed in News & Announcements

  33. Grummz

    Grummz Administrator Ember Dev

    Fillmore had actually fixed this a few weeks ago, but due to how busy I was with the updates and some technical issues on my side, it took until now to get it installed.

    Thank you, Filmore!
     
    Last edited: Mar 25, 2017
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  34. Thread: Chief Chat about Omiframe Gameplay Systems - coming March 25th, 2PM. in News & Announcements

  35. Ronyn

    Ronyn Ghostryker Community Manager

    Chief Chat incoming!

    It's that time once again. Grummz himself will be on Discord to talk about the Omniframes gameplay systems and the new THMPR animations. This is your chance to ask questions, offer feedback and just plain soak up the information.
    If you're hungry for information on the Omniframe make sure you check out this weeks update! If you want to learn about the T.H.M.P.R. animation click here.

    Chief Chat is this Saturday, March 25th, at 2 pm PST. I'll see you there.
     
    Fabricio21RJ, Wyntyr, Xeevis and 2 others like this.
  36. Thread: DOUBLE UPDATE! THMPR animations and Omniframe gameplay docs in Ember Art & Design Updates

  37. Grummz

    Grummz Administrator Ember Dev

    Last edited: Mar 24, 2017
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  38. Thread: Ember EXE demo in General Ember Discussion

  39. Grummz

    Grummz Administrator Ember Dev

    Hi, glad to answer that. The exe won't be available except to backers, but they can stream it or upload videos and screenshots.

    Future milestones are coming and will have new exes that will have better versions as we improve the game and build more features. We always want to feature the latest we have. Each milestone is a separate exe reward.
     
    Hyper, Skube, Silv3r Shadow and 6 others like this.