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    Thread: 2017 Pumpkin Carving in Fan art, Fanfic, and other Fan creations!

  1. Grummz

    Grummz Administrator Ember Dev

    Can I cry? Is that okay for a lead dev? Omg ty for this! Soooo epic!
     
    Faeryl, Dracomon, Mahdi and 3 others like this.
  2. Thread: 2017 Pumpkin Carving in Fan art, Fanfic, and other Fan creations!

  3. Ronyn

    Ronyn Deepstryker Community Manager

    Now that is friggin awesome!
     
    Mahdi, engjang and Faeryl like this.
  4. Thread: Friday Update - Omniframe FINISHED in Ember Art & Design Updates

  5. Ronyn

    Ronyn Deepstryker Community Manager

    The model shown is the medium frame. Scout frames would be made out of the light frame.
    Learn more about that by clicking right here.
     
    Mahdi and Eternal1481 like this.
  6. Thread: Friday Update - Tsi-Hu in Progress! in Ember Art & Design Updates

  7. Joe Solo

    Joe Solo Well-Known Member Ember Dev

    It's looking goooood. Good Job.
     
    Mahdi and engjang like this.
  8. Thread: Friday Update - Tsi-Hu in Progress! in Ember Art & Design Updates

  9. Grummz

    Grummz Administrator Ember Dev

    I updated the times. Joe is streaming SUNDAY 6pm-8pm PST
     
  10. Thread: Joe streaming BEAST modeling tomorrow, Sunday, 6-8pm in Ember Art & Design Updates

  11. Grummz

    Grummz Administrator Ember Dev

  12. Thread: Friday Update - Tsi-Hu in Progress! in Ember Art & Design Updates

  13. Ronyn

    Ronyn Deepstryker Community Manager

    Follow this link. :)
     
    engjang, Faeryl, Mahdi and 1 other person like this.
  14. Thread: Friday Update - Tsi-Hu in Progress! in Ember Art & Design Updates

  15. Grummz

    Grummz Administrator Ember Dev

    Alright! We took a break from texturing the humans to start working on the shape-shifting Tsi-Hu. These aliens have 2 forms: a humanoid form for ranged combat, armed with rifles and grappling hooks, and a beast form for hand to hand combat.

    Joe will be streaming the beast modeling process on Sunday here: https://www.youtube.com/channel/UCSieVxJhO1EbiRVn3XfYerA

    [UPDATE: Stream is Sunday 6pm to 8pm PST!]

    Meanwhile, Alejandro has put about 5 hours into this VERY rough sculpt of the Tsi-Hu humanoid. Check out this rough WIP!

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    After the Tsi-Hu are modeled, we only need the guns and the Kaiju made and we are set for all the character art assets for the playable mockup!

    Thanks for reading!
     
    Last edited: Oct 28, 2017
  16. Thread: Fatigue for this Genre before Em8er is released? in General Ember Discussion

  17. Grummz

    Grummz Administrator Ember Dev

    The bike is no faster than the Omniframe's skim mode, and in fact is slower to transition in and out of. From a power perspective it's not any better than skimming.

    Everyone could craft a bike in Firefall Beta. I was not there on release. During Beta other bike types were purely cosmetic skins. So again, where is the power being sold?

    Anthem is 4 player instanced open world. Period. http://www.firstpost.com/tech/gamin...-with-jetpacks-and-an-open-world-3725161.html

    We're not trying to change the world or take on AAA games in terms of sales. We want a fun wargame with enough of a userbase to keep it updated and going. It would be silly to expect us to compete with games costing $100 M to make and another 100M to market.
     
  18. Thread: Fatigue for this Genre before Em8er is released? in General Ember Discussion

  19. Grummz

    Grummz Administrator Ember Dev

    Well Em-8ER is not about doing missions or quests. Its a persistent wargame with personal mechs vs an invading army with their Kaiju beasts.

    Also, Anthem and Destiny 2 are instanced small squad games. Even Warframe open word is limited to just your squad. Em-8ER allows potentially hundreds of players in a massive warzone (final numbers TBD).

    Finally, what scummy micro-transactions? We don't sell power. We sell cosmetics. So...what are you referring to?

     
  20. Thread: A few questions about accounts in General Ember Discussion

  21. Ronyn

    Ronyn Deepstryker Community Manager

    More info on exactly what the points are for and how accounts will be connected will be coming in time.
    For now, just enjoy the awesome community and cool looking site. :)
     
  22. Thread: Friday Update - Texturing Gatestriders in Ember Art & Design Updates

  23. Grummz

    Grummz Administrator Ember Dev

    The characters will get a revisit once we see them in Omniframes and in game. As for Brink, yes we took our inspiration from how they stylized their chars.
     
  24. Thread: Friday Update - Texturing Gatestriders in Ember Art & Design Updates

  25. Grummz

    Grummz Administrator Ember Dev

    I promise that the chars don't look so creepy when they are in 3D and not "peeled"
     
  26. Thread: Friday Update - Texturing Gatestriders in Ember Art & Design Updates

  27. Grummz

    Grummz Administrator Ember Dev

    Here we go! Adding textures to the Gatestriders now. Still not real hair (What you see is temp), but we will be using modern hair techniques instead of "good old helmet hair."

    Enjoy these shots of our WIP!

    [​IMG]
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    We use a program called Substance Painter to quickly texture all our models. You got to see a stream of Joe using it to texture a crate before. Its a really neat way to paint realistic materials like skin and leather and metal onto your models. It can even automatically weather the surface you are painting, chipping away paint at edges, etc.

    Enjoy and see you next week!
     
  28. Thread: a question regarding gameplay in General Ember Discussion

  29. Ronyn

    Ronyn Deepstryker Community Manager

  30. Thread: Friday Update - Omniframe FINISHED in Ember Art & Design Updates

  31. Joe Solo

    Joe Solo Well-Known Member Ember Dev

    I'm gonna do some work on the materials actually. For non stylized stuff more scratches and things tend to work better. On my more stylized stuff it tends to distract. We also want to mess with colors. That stuff is actually fairly easy to do. It's some slider adjustments and exporting. The important thing was getting something in game. haha.
     
  32. Thread: Friday Update - Omniframe FINISHED in Ember Art & Design Updates

  33. Joe Solo

    Joe Solo Well-Known Member Ember Dev

    Here's some "gravy" everyone. Even More shots to come post mom in town.

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  34. Thread: Friday Update - Omniframe FINISHED in Ember Art & Design Updates

  35. Joe Solo

    Joe Solo Well-Known Member Ember Dev

    Hey guys. I have beauty shots I'll post later. Out with my mom lol
     
  36. Thread: Friday Update - Omniframe FINISHED in Ember Art & Design Updates

  37. Grummz

    Grummz Administrator Ember Dev

    Okay, Joe textured and baked out the Omniframe. It is DONE. We will be passing this to the riggers/animators next week. Joe did a terrific job. He is also going to be tweaking the color to fit our snow/lava scene better in the coming days.

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    We also have been tuning the Kaiju concept, adding a rearing stance to fight the THMPR. We've also added some shield generators to the back that players will be able to shoot at:

    [​IMG]

    Thanks for tuning in! We'll post better lit beauty shots of the Omniframe in its new color scheme next time.
     
  38. Thread: Friday Update - Sometimes it's quiet in Ember Art & Design Updates

  39. Grummz

    Grummz Administrator Ember Dev

    Sometimes there isn't much to report when you are in head's down mode in development.

    We are dealing with some unglamorous parts of game development. This means the Omniframe is going through mask prepwork for texturing, and that the humans are getting a redo of some of their UV maps.

    Animators and Riggers are waiting for final scale and low-polys before animating. I'm also getting ready to chip into modeling simple things by brushing up on Modo and Substance Painter myself. No sense in having Joe make rocks, for example. His talent would be wasted :)

    Meanwhile Michael Bross has graciously agreed to help not only with music but with sound FX work for the playable mockup. Ekiator is also readying a server based on Unreal 4.18 with its improvements to muliplayer. While the playable mockup won't have mutiplayer, we are working on a server for post-KS needs.

    That's about it for now. Thanks for tuning in!
     
    Faeryl, wangmauler, Xeevis and 14 others like this.