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    Thread: Friday UPDATE - Geesuits and characters in Ember Art & Design Updates

  1. Grummz

    Grummz Administrator Ember Dev

    Okay, you know how crazy next gen games get? We now have to model mouths and teeth for when we do closeups on faces for dialogue or other purposes. So our modeler Alejandro, has been hard at work on a few internal items:

    [​IMG] [​IMG]

    In addition we've been getting the Geesuit concepted fully so that we can have them in modeled for the demo...because naked characters are just not acceptable for some reason:

    [​IMG]

    But why stop there? We played around with some ideas for a V2 Geesuit for sometime in the future. Maybe a purchasable cosmetic?

    [​IMG]

    Finally some *almost* rule 34 art of the future cosmetic geesuit (rough draft, not final art):

    [​IMG]


    Other things we're working gonna be working on include the low-poly Omniframe for in-game art, the beast mode Tsi-Hu modeling and guns. Thanks for tuning in and see you next week :)
     
  2. Thread: Thursday Update (One Day Early) in News & Announcements

  3. Grummz

    Grummz Administrator Ember Dev

    I think the tech bit at the base of the claw has both life support and propulsion.
     
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  4. Thread: Thursday Update (One Day Early) in News & Announcements

  5. Grummz

    Grummz Administrator Ember Dev

    First off, the 3D printer files for the THMPR have been sent to Terraformer backers and above. Pls check your spam folders!

    The Tsi-Hu humanoid and beast forms are off to the modelers soon, as the concept as been completed. We have a nice hi-rez poster to share for your wallpaper use or to print your own poster:

    [​IMG]

    Finally the lo poly female and male models are ready, and weight in around 100k polygons before LOD reduction. Mouths and hair are next.

    [​IMG]

    [​IMG]

    Also, we were not able to include the renders of the complete Omniframe last time. In case you missed Joe's followup post, here are the renders of the completed Omniframe hi-poly medium frame:

    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
     
  6. Thread: 3D Printer Files Sent! in News & Announcements

  7. Grummz

    Grummz Administrator Ember Dev

    We just e-mailed Terraformer backers and above. The 3D printer files are here! Included in the link or STL standard files as well as Zortrax ready files for your printing pleasure! Thank you!
     
  8. Thread: Omniframe Hi-Poly Done. Tsi-Hu Humanoid UPDATE in News & Announcements

  9. Grummz

    Grummz Administrator Ember Dev

    Looking at the two head, I'm not sure I'm in love with the more generic humanoid face. I'm not worried about expressiveness because it all comes down to eye shape and movement....and you'll never get that close in game to tell anyhow.

    Legs...I keep bouncing back and forth. I'm going to sit on this for 24 hours then decide.
     
  10. Thread: Omniframe Hi-Poly Done. Tsi-Hu Humanoid UPDATE in News & Announcements

  11. Grummz

    Grummz Administrator Ember Dev

    Okay, I can't follow everyone's highly specific direction for fine details, since everyone will disagree on what to do here, but we did make the face more humanoid which was the general feedback trend.

    Also...now we thickened up the lower legs thanks to feedback:

    [​IMG]
     
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  12. Thread: Omniframe Hi-Poly Done. Tsi-Hu Humanoid UPDATE in News & Announcements

  13. Grummz

    Grummz Administrator Ember Dev

    Okay, took another pass at the Tsi-Hu head to make it more humanoid:

    [​IMG]

    [​IMG]
     
  14. Thread: Omniframe Hi-Poly Done. Tsi-Hu Humanoid UPDATE in News & Announcements

  15. Grummz

    Grummz Administrator Ember Dev

    Once the human is in the spine won't look too skinny.

     
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  16. Thread: Omniframe Hi-Poly Done. Tsi-Hu Humanoid UPDATE in News & Announcements

  17. Grummz

    Grummz Administrator Ember Dev

    Ya Joe. Turns out if I leave my iPhone off the iPad won't message you unless you are also an Apple user.

    Renders turned out awesome!
     
    Mahdi likes this.
  18. Thread: Omniframe Hi-Poly Done. Tsi-Hu Humanoid UPDATE in News & Announcements

  19. Joe Solo

    Joe Solo Well-Known Member Ember Dev

    Apparently Mark and My phones hate each other. Here are some beauty renders of the Omniframe from Marmoset. Happy friday


    EDIT: These are all 4K Renders so enjoy your new desktops ;)

    - Joe Solo
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
  20. Thread: Omniframe Hi-Poly Done. Tsi-Hu Humanoid UPDATE in News & Announcements

  21. Grummz

    Grummz Administrator Ember Dev

    Okay, so we've got a couple things this week. The big one is that the Omniframe Hi-Poly model is DONE! This means we are one step closer to getting this into the Unreal Engine. Check out the amazing job @JoeSolo did:

    [​IMG]

    Also, I've been revisiting the design of the humanoid form of the Tsi-Hu. If you recall from the earlier concept art, the Tsi-Hu looked like this:

    [​IMG]

    While the beast looked menacing and detailed enough, there wasn't quite enough detail to begin modeling the humanoid form. Recall that the Tsi-Hu shapeshift between these two forms. We needed them to match up more and also have more detailed drawings of the humanoid form itself.

    So, we went back to the drawing board. After kicking around some ideas, we decided to make the Tsi-Hu humanoid taller, so that it would not be dwarfed by the Omniframe. We also added a chain firing grapple attack so it could pull down jetpacking Omniframes from the sky. Here is what we came up with:

    [​IMG]

    Working from this we settled on the V1 head and skipped the claw option in favor of three fingers to more easily hold a gun. The near final orthographic sheet (the "blueprints" from which the modeler creates the 3D model) looks like this:

    [​IMG]

    The head has more in common with beast mode now, and overall the figure is more menacing. We lost the cape for performance reasons, but replaced it with the "wheel of chains." Yes, those are tentacles supporting it! Yes, that's a mouth in the middle of it! The chain fires with a living head attached to it that can snag Omniframe and slam them to the ground.

    Next week we will post a new action painting of the Tsi-Hu, which serves as our color study for the final colors. Should be a pretty picture. I've already seen the rough drafts and they look great!

    That's it for this week. We hope you like the update and there is more to come, of course. Thank you for all the support!

    - The Em-8ER Team
     
  22. Thread: Omniframe Final Hipoly - Sunday Stream in News & Announcements

  23. Joe Solo

    Joe Solo Well-Known Member Ember Dev

    So aweome lol
     
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  24. Thread: Omniframe Final Hipoly - Sunday Stream in News & Announcements

  25. Ronyn

    Ronyn Deepstryker Community Manager

    I think I know why....
     
  26. Thread: Omniframe Final Hipoly - Sunday Stream in News & Announcements

  27. Joe Solo

    Joe Solo Well-Known Member Ember Dev

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  28. Thread: Omniframe Final Hipoly - Sunday Stream in News & Announcements

  29. Ronyn

    Ronyn Deepstryker Community Manager

    Dyno Therms connected!
     
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  30. Thread: Omniframe Final Hipoly - Sunday Stream in News & Announcements

  31. Grummz

    Grummz Administrator Ember Dev

    Last edited: Aug 11, 2017
  32. Thread: Backer Titles coming Online! in News & Announcements

  33. Ronyn

    Ronyn Deepstryker Community Manager

    @Ironside I've already sent you a PM, we will get you sorted!
     
  34. Thread: Friday Update 8/4 in News & Announcements

  35. Grummz

    Grummz Administrator Ember Dev

    Just wanted to give everyone an update on the progress of Em-8ER!

    First of all, thank you to Ronyn for the manual processing of backers, and for Fillmore for the automated software he created to assign titles to backers here on the forums. By now all of you should have your titles. If you do not, check your e-mail and messages @Ronyn if you do not have your title.

    3D files for printed THMPRS will be e-mailed out next week. We are still finalizing the mailing list before we import it and send it out. The final round of physical book shipping is also complete, and the last round of THMPRs (non-painted) are going out on Monday. Painted THMPRs should be done by end of next week and will be shipped out then as well to Max Kahunas. Thank you for your patience on the physical goods. They are fun but a huge time sink and we are glad to have them wrapped up!

    The Omniframe is looking sick. Joe is nearly done with the hi-poly model. We will post screenshots very soon of the untextured model. Once we have the lo-poly done (a faster process), we will send it to our rigger and then to animation.

    We also have been working on completing the human female. Our "lo-poly" version is going to end up being 100,000 polys, as that's the standard for modern games. Don't worry, these render extremely fast in Joe's tests using automated LOD systems such as Simplygone. Polygons are not so much the issue in performance these days. We are finding that shader complexity and lighting to be much bigger potential bottlenecks we have to look out for.

    I've been working with Michael Bross on our dynamic music needs. We looked at a few engines and decided to use Wwise, which is widely regarded in the industry. We used it on Firefall but it has grown since then. Wwise has a great Indie price of zero dollars to start, which is also nice for our tight budget. Bross and I have been talking through the dynamic combat music of the THMPR encounter and he is thrilled to be on the project.

    Meanwhile it took almost 3 weeks for the funds to clear from IndieGoGo but we have them now. Thank you very much! With the funds we started ordering some much needed software (bad CPU in one of our work rigs was causing crashes) and will be ordering things such as the motion capture suits and other necessary expenses.

    Along those lines, we finally purchased a copy of Autodesk Maya, which our animators use, but which I've never been able to access until now. This will help immensely with tweaking what we get from rigging and animation and for our later mocap work.

    For motion capture, I've been looking at the various systems out there. A researcher friend of ours has had a lot of experience with the Neuron Perception suit and this looks to fit out needs. It has its quirks but having a friend who has dealt with them is a great resource to have. After discussing it with the animator, it looks like the best workflow will be to use motion capture to prototype animations, then use them to choose the best ones and create hand tuned version from those. This way we can try many things before deciding on the best animations.

    I've been evaluating software such as Houdini for creating terrain and bases. Houdini has better visualization for terrain vs World Machine, which is what I currently use. Houdini also has powerful level editing tools which might come in handy for bases. However, we've heard its hard to use, so we're being careful about jumping into something that might cost more time unless it has solid benefits.

    Finally, we have been working on both a login system for the game and a website where you can see your backed milestones, perks and perk status! Your Em-8ER unified login will link your forum and Discord accounts together as well. We think this is going to be an important tool for backers.

    Thank you again for all the support and we will be back regularly on Discord starting next week. Thank you!!!!

    - Grummz & The Em-8ER Team
     
    Last edited: Aug 4, 2017
  36. Thread: Backer Titles coming Online! in News & Announcements

  37. Ronyn

    Ronyn Deepstryker Community Manager

    Sent you a PM. lets get it sorted out. :D
     
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  38. Thread: [SUGGESTION] Taking inspiration from Armored Core in General Ember Discussion

  39. Ronyn

    Ronyn Deepstryker Community Manager

    While there are some issues in some places, there are plenty of healthy discussions involving folks of different viewpoints on these forums.