In case you missed it, just posted our video of the Chief Chat last Sat where I discussed the Omniframe design and general gameplay:
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1. Ya, not trade on launch day
2. Yes, there will be starting area that will always be under Gatestrider contgrol
3. Oooo, like Iron Man 42
4. Yep, thinking it through.
5. 3 years until release, hopefully sooner. Depends largely on funding.
6. Post in the Notice me Sempai, thread.
7. You can skim as long as you like, is the current plan. Zero shields and all abilities on cooldown when you stop.Fabricio21RJ likes this.
Fillmore had actually fixed this a few weeks ago, but due to how busy I was with the updates and some technical issues on my side, it took until now to get it installed.
Thank you, Filmore!Last edited: Mar 25, 2017
Fresh update! Warren Lou, the famous comic book artist, has finished the concept art for the female and the "geesuit" that the Gatestriders wear. Also, we are in full production on 3D printed THMPR busts now!
Glad you like the suit. Yes, she's unzipped it for this, but it's usually zipped up to the neck.
As for her expression, wouldn't you be thrilled riding in a THMPR's hand on a new planet? But don't worry, it's not the game's tone. This is more of a pinup poster.
Most of you know I'm not into politically correct culture. The art is pin-up for pin-ups sake. The details we're taking into 3D modeling will be her geesuit, which is normally zipped up. Also, I like navel. Expect cheesecake here and there. Guys will get equal exposure. And, before you try, this isn't something you'll ever change my mind on For the navel!
BTW, to work in 3D, expect a different face and different body shape. We are stylizing the male and female characters. You can chalk it up to the differences growing up on a different planet.
Yep, the THMPR has a lot of tris because its a very large object on screen. There is some inefficiency with internal mesh that we can probably optimize down the road.
As for the extra rigging, the plates do not unfold. They may move or we may remove those bones if they don't add much to the expressiveness of the MEK/A.
Also yes, we need to fix the drill so it rotates independently!
I've had the Zortrax m200 printer for a year now. It's a great printer. The real issue is that the THMPR is a very complicated object to print with all of its overlapping and nested panels.
Plus, the game model of the THMPR doesn't actually need to connect those panels to anything. So when you try to print it as a physical object, it just falls apart.
The good news is that I've complete the remodeling of the THMPR and have completed a production ready print. Took about 3 days straight working in zBrush to add keys (think Tab A, Slot B) and lots of test prints.