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    Thread: Omniframe Final Hipoly - Sunday Stream

    Grummz Administrator
    Ember Dev

    Ronyn Deepstryker
    Community Manager

    Grummz Administrator
    Ember Dev

  1. Last edited: Aug 11, 2017
  2. Ronyn Deepstryker
    Community Manager

    Thread: Friday Update 8/4

    Grummz Administrator
    Ember Dev

    Grummz Administrator
    Ember Dev

  3. Just wanted to give everyone an update on the progress of Em-8ER!

    First of all, thank you to Ronyn for the manual processing of backers, and for Fillmore for the automated software he created to assign titles to backers here on the forums. By now all of you should have your titles. If you do not, check your e-mail and messages @Ronyn if you do not have your title.

    3D files for printed THMPRS will be e-mailed out next week. We are still finalizing the mailing list before we import it and send it out. The final round of physical book shipping is also complete, and the last round of THMPRs (non-painted) are going out on Monday. Painted THMPRs should be done by end of next week and will be shipped out then as well to Max Kahunas. Thank you for your patience on the physical goods. They are fun but a huge time sink and we are glad to have them wrapped up!

    The Omniframe is looking sick. Joe is nearly done with the hi-poly model. We will post screenshots very soon of the untextured model. Once we have the lo-poly done (a faster process), we will send it to our rigger and then to animation.

    We also have been working on completing the human female. Our "lo-poly" version is going to end up being 100,000 polys, as that's the standard for modern games. Don't worry, these render extremely fast in Joe's tests using automated LOD systems such as Simplygone. Polygons are not so much the issue in performance these days. We are finding that shader complexity and lighting to be much bigger potential bottlenecks we have to look out for.

    I've been working with Michael Bross on our dynamic music needs. We looked at a few engines and decided to use Wwise, which is widely regarded in the industry. We used it on Firefall but it has grown since then. Wwise has a great Indie price of zero dollars to start, which is also nice for our tight budget. Bross and I have been talking through the dynamic combat music of the THMPR encounter and he is thrilled to be on the project.

    Meanwhile it took almost 3 weeks for the funds to clear from IndieGoGo but we have them now. Thank you very much! With the funds we started ordering some much needed software (bad CPU in one of our work rigs was causing crashes) and will be ordering things such as the motion capture suits and other necessary expenses.

    Along those lines, we finally purchased a copy of Autodesk Maya, which our animators use, but which I've never been able to access until now. This will help immensely with tweaking what we get from rigging and animation and for our later mocap work.

    For motion capture, I've been looking at the various systems out there. A researcher friend of ours has had a lot of experience with the Neuron Perception suit and this looks to fit out needs. It has its quirks but having a friend who has dealt with them is a great resource to have. After discussing it with the animator, it looks like the best workflow will be to use motion capture to prototype animations, then use them to choose the best ones and create hand tuned version from those. This way we can try many things before deciding on the best animations.

    I've been evaluating software such as Houdini for creating terrain and bases. Houdini has better visualization for terrain vs World Machine, which is what I currently use. Houdini also has powerful level editing tools which might come in handy for bases. However, we've heard its hard to use, so we're being careful about jumping into something that might cost more time unless it has solid benefits.

    Finally, we have been working on both a login system for the game and a website where you can see your backed milestones, perks and perk status! Your Em-8ER unified login will link your forum and Discord accounts together as well. We think this is going to be an important tool for backers.

    Thank you again for all the support and we will be back regularly on Discord starting next week. Thank you!!!!

    - Grummz & The Em-8ER Team
     
    Last edited: Aug 4, 2017
  4. Thread: Forum Titles and 3D Printer Files

    Grummz Administrator
    Ember Dev

    Grummz Administrator
    Ember Dev

  5. By now backers at the Scout ($15) and above should have their email with the THMPR art demo and PDF Vision Book download links. If you searched spam for email from crixa.io and have not found anything, then contact me here @Grummz

    Forum Titles will take another week or so while we manually process pledge upgrades and gifts. Normally there is nothing you need to do. We simply look you up by e-mail address and find your forum account, then assign your title. If we cannot find your e-mail, we send an e-mail to the BILLING e-mail and request your forum name (or ask that you create one).

    3D Printer files will go out at around the same time. We want to make sure we have a clear master e-mail list of all backers first.

    Thank you!
     
  6. Thread: New Warframe Trailer - What Em-8ER is and is not.

    Grummz Administrator
    Ember Dev

    Grummz Administrator
    Ember Dev

  7. Warframe released some great footage of their open world demo, which is a 4 player co-op instanced open world (with a central city hub that holds 50) with one zone that is 3km x 3km in size.

    Like Anthem, the update focuses on small squads going on missions and quests in an open with random encounters and giant boss fights thrown into the mix. Looks great, and Destiny 2, Anthem and now Warframe will be competing hotly for the instanced 4-player co-op, hub and instance, open world shooter.

    If Firefall were still around, I'm sure they would be in direct competition too.

    Em-8ER will not be joining that fray. The genre of 4 player co-op and questing is going to be well served by the above titles. Em-8ER stands apart. By focusing on large scale shooter battles with hundreds of players fighting at a time in MEKs and vehicles, against a shape-shifting invader armed with giant Kaiju, Em-8ER is much more like PvE Planetside 2 or a massively multiplayer and persistent version of Battlefield 1.

    Players will open their planetary map and find battles waging across entire zones, and be able to jump in and fight in a battle at any time. Players in MEKs will be going up against shape-shifting beasts that shred steel and bone. THUMPRs will be going up against Kaiju in hand to hand battles to the death. Bases will be built by Shifters and Humans alike, granting more vehicles, weapons and strategic advantages to use during the war. The same bases will be attacked by forces with giant Kaiju that rip apart structures bit by bit. Everywhere will be the chaos of open war, played out across huge zones.

    No other game offers that experience to date. A part of Firefall did once, during the beta, but they quickly shifted away from Chosen invasions to focus on multiple MMO tropes like daily, questing and raids. But if you remember Firefall when the servers rebooted, and war raged across ALL of New Eden to push back the Chosen, that's the feeling Em-8ER will capture and hone and refine.

    The goal since I helped make WoW was to do a massive planetary wargame, and Em-8ER is intended to deliver that goal.

    For reference, here is the gorgeous trailer from Warframe that does 4 player, open-world co-op:



    Here is Battlefield 1's gameplay trailer, which still does not convey what a PvE, persistent war would be like vs giant Kaiju, but is closer than the Warframe trailer to the experience that Em-8ER will be offering.



    And, while older, here is a Planetside 2 cinematic trailer that more closely resembles the FEELING of what Em-8ER is targeting:

     
  8. Thread: Last Chance - FF Credit Program. Red 5 Studios Closing Firefall Tomorrow, July 7th

    Grummz Administrator
    Ember Dev

    Grummz Administrator
    Ember Dev

    Grummz Administrator
    Ember Dev

    Grummz Administrator
    Ember Dev

    Grummz Administrator
    Ember Dev

    Xeevis Well-Known Member
    Max Kahuna Forum Tech

    Xeevis Well-Known Member
    Max Kahuna Forum Tech

    Xeevis Well-Known Member
    Max Kahuna Forum Tech

    Ronyn Deepstryker
    Community Manager

    Grummz Administrator
    Ember Dev

  9. http://www.red5studios.com/2017/07/firefall-closure-announcement/

    Red 5 Studios has decided to shut down Firefall effectively tommorow, July 7th. This means that today is the last day to claim Firefall credit via our founders's program. Since we do not control Firefall's servers, we will have no way to verify founders when the servers go down.

    We are saddened by this news, and apologize for the short notice. Please help spread the word so that any remaining Firefall vets or forum users can claim credit for Em-8ER's future virtual cosmetics store.

    https://emberbot.jadex.eu/founders/
     
  10. Grummz Administrator
    Ember Dev

    Grummz Administrator
    Ember Dev

    Grummz Administrator
    Ember Dev

    Grummz Administrator
    Ember Dev

    Xeevis Well-Known Member
    Max Kahuna Forum Tech

    Xeevis Well-Known Member
    Max Kahuna Forum Tech

    Xeevis Well-Known Member
    Max Kahuna Forum Tech

    Ronyn Deepstryker
    Community Manager