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    Thread: Friday Update - Texturing Gatestriders

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  1. Here we go! Adding textures to the Gatestriders now. Still not real hair (What you see is temp), but we will be using modern hair techniques instead of "good old helmet hair."

    Enjoy these shots of our WIP!

    [​IMG]
    [​IMG]
    [​IMG]

    We use a program called Substance Painter to quickly texture all our models. You got to see a stream of Joe using it to texture a crate before. Its a really neat way to paint realistic materials like skin and leather and metal onto your models. It can even automatically weather the surface you are painting, chipping away paint at edges, etc.

    Enjoy and see you next week!
     
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    Thread: Friday Update - Omniframe FINISHED

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    Joe Solo Well-Known Member
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  3. Okay, Joe textured and baked out the Omniframe. It is DONE. We will be passing this to the riggers/animators next week. Joe did a terrific job. He is also going to be tweaking the color to fit our snow/lava scene better in the coming days.

    [​IMG]

    [​IMG]

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    We also have been tuning the Kaiju concept, adding a rearing stance to fight the THMPR. We've also added some shield generators to the back that players will be able to shoot at:

    [​IMG]

    Thanks for tuning in! We'll post better lit beauty shots of the Omniframe in its new color scheme next time.
     
  4. Joe Solo Well-Known Member
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    Thread: Friday Update - Sometimes it's quiet

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  5. Sometimes there isn't much to report when you are in head's down mode in development.

    We are dealing with some unglamorous parts of game development. This means the Omniframe is going through mask prepwork for texturing, and that the humans are getting a redo of some of their UV maps.

    Animators and Riggers are waiting for final scale and low-polys before animating. I'm also getting ready to chip into modeling simple things by brushing up on Modo and Substance Painter myself. No sense in having Joe make rocks, for example. His talent would be wasted :)

    Meanwhile Michael Bross has graciously agreed to help not only with music but with sound FX work for the playable mockup. Ekiator is also readying a server based on Unreal 4.18 with its improvements to muliplayer. While the playable mockup won't have mutiplayer, we are working on a server for post-KS needs.

    That's about it for now. Thanks for tuning in!
     
    wangmauler, Xeevis, DiBBz and 13 others like this.
  6. Thread: Friday Update - Bugzilla!

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  7. Hi Em-8ER fans!

    We have some news to share. First the low poly of the Omniframe is done and Joe is now UV unwrapping the model in preparation for painting it.

    Joe will also be live streaming a demonstration of how we use Substance Painter to texture a sci-fi crate for the game. Stream will be Sunday, 6pm-8pm on Joe's YouTube channel:

    https://www.youtube.com/channel/UCSieVxJhO1EbiRVn3XfYerA

    Meanwhile we have been working on Kaiju concepts for the Kaiju that will attack the THMPR in the playable mockup. We based our ideas around this little guy:

    [​IMG]

    So the first round of sketches, we came up with a few variants:

    [​IMG]

    The one on the right, with six legs, was what we went with, but we wanted to have it rear up on its hind legs to fight the THMPR and be able to grab and punch.

    We also needed to add its shield generator and other Tsi-Hu tech, including a mouth cannon. The Tsi-Hu heavily modify their Kaiju. So we ended up with this:

    [​IMG]

    The shield here isn't going to be the final one. The final shield will be invisible until hit, and more closely follow the contours of the body shape.

    Next up is the color studies for this little beastie. We will post those soon.

    Thanks and see you in Joe's stream this Sunday!
     
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    Thread: Friday UPDATE - Geesuits and characters

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    Ronyn Deepstryker
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  9. Okay, you know how crazy next gen games get? We now have to model mouths and teeth for when we do closeups on faces for dialogue or other purposes. So our modeler Alejandro, has been hard at work on a few internal items:

    [​IMG] [​IMG]

    In addition we've been getting the Geesuit concepted fully so that we can have them in modeled for the demo...because naked characters are just not acceptable for some reason:

    [​IMG]

    But why stop there? We played around with some ideas for a V2 Geesuit for sometime in the future. Maybe a purchasable cosmetic?

    [​IMG]

    Finally some *almost* rule 34 art of the future cosmetic geesuit (rough draft, not final art):

    [​IMG]


    Other things we're working gonna be working on include the low-poly Omniframe for in-game art, the beast mode Tsi-Hu modeling and guns. Thanks for tuning in and see you next week :)
     
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    Ronyn Deepstryker
    Community Manager

    Ronyn Deepstryker
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